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What to expect from a platformer
 
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Leader of team starfox
Super Fox McCloud



Joined: 13 Jun 2007
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PostPosted: Mon Mar 02, 2009 7:30 pm   Reply with quote

One of my favorite game genres would have to be, hands down, platformers. Whats better than running anywhere you want, fighting bad guys, and finding hidden bonuses. So what would I want to see in a platformer? well, here's the list.

Music
The music in platformers has to be dynamic, gets me in the heroic, fighting mood.

Environment
I prefer to move about to my hearts content. And it needs to look unforgettable.

Characters
I like a variety of characters that the protagonist should interact with. Friends, family, residence, preferably the mentor, love interest, allies, etc.

Mechanics
Mostly jumping, wide variety of attacks, and dodging make a good game.

Bosses
They should have an intimidating appearance and must present a challenge, like finding a weak spot.

Story Emphasis
I like to know the plot and see the flow of the story with twists and surprises.

All in all, this, IMO, make a good platformer. But what would be your requirements for a platformer? Please, feel free to voice your opinion.


Last edited by Super Fox McCloud on Tue Mar 03, 2009 7:15 pm; edited 1 time in total
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TooManyToasters
Paper_Waluigi



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PostPosted: Tue Mar 03, 2009 7:19 am   Reply with quote

Good level design is incredibly important. ФֻФ
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asdf    
Cid
Lord Krump



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PostPosted: Tue Mar 03, 2009 8:16 am   Reply with quote

Mid Boss wrote:
Good level design is incredibly important. ФֻФ


Mainly this! In a genre that isn't exactly known for its plot, the actual gameplay and environments the protagonist explores needs to be top-notch.

G33h33h33k!
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The Highwind Goods Store    
I TROL U
Mantis15



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PostPosted: Tue Mar 03, 2009 10:15 am   Reply with quote

Platformers need to have good upgrades in attacks or in general when the levels begin to get difficult.
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Relations 'R' Us    
lightening
Anti-Guy
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PostPosted: Tue Mar 03, 2009 4:58 pm   Reply with quote

...The levels HAVE to have variety...
...I don't care if the design is PERFECT, I don't want to play the exact same thing 80 times...
~White Shy Guy
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Ohh, THAT makes sense!
Tyler
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Joined: 18 Apr 2007
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PostPosted: Tue Mar 03, 2009 7:12 pm   Reply with quote

Anti-Guy wrote:
...The levels HAVE to have variety...
...I don't care if the design is PERFECT, I don't want to play the exact same thing 80 times...
~White Shy Guy
This is why Sunshine wasn't so great.
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Tyler's Sexy Shop    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
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PostPosted: Tue Mar 03, 2009 7:18 pm   Reply with quote

Tyler wrote:
Anti-Guy wrote:
...The levels HAVE to have variety...
...I don't care if the design is PERFECT, I don't want to play the exact same thing 80 times...
~White Shy Guy
This is why Sunshine wasn't so great.

Sunshine was alright; at least it had those fun little "secret" levels and the hotel area to keep it interesting. Still, it could have been a much better game with some more creativity. Galaxy improved on it tenfold.
In short, lots of variety isn't necessary to make a GOOD platformer, but it is extremely necessary to make a GREAT one. ФֻФ
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asdf    
WHO HA HOO HEY HOOM
Paper Luigi
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PostPosted: Tue Mar 03, 2009 7:19 pm   Reply with quote

platforms make platformers great
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