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Enemy from a game I am working on.
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hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Mon Apr 06, 2009 12:49 am   Reply with quote


It is refered to as "Prido Spacerider", and is one of the more common enemies in said game.
It flies towards the opposite end of the screen, shooting occasionally.
It's a robot deployed mainly for deep space combat, so it doesn't need to breath.
I also have a boss version planned up, but I still need to figure out how to get the damn thing to work.
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Gemstone Goods    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Mon Apr 06, 2009 7:43 am   Reply with quote

I've said this a billion times but I'll say it again.
Shading.
Do it. ФֻФ
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asdf    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Mon Apr 06, 2009 10:25 am   Reply with quote

TooManyToasters wrote:
I've said this a billion times but I'll say it again.
Shading.
Do it. ФֻФ

I don't shade sprites much because there is no definite light source in alot of games due to one level being in a completely different location from the last.
I'd rather outright defy how light works than look like I know nothing about how it works.

Laconicly:PICK A DIFFERENT WOUND IN MY ART STYLE MAGGOTZ >:U
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Gemstone Goods    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Mon Apr 06, 2009 8:49 pm   Reply with quote

I would but the complete lack of shading is the most glaring issue.
Having an inconsistent light source is MUCH MUCH MUCH better than having no shading at all. It looks ugly, but with a good amount of shading, it would actually look pretty good.
Here, read this tutorial. ФֻФ
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asdf    
Nastasia



Joined: 13 May 2007
Posts: 8479

HP: 100 MP: 0 Lives: 1



PostPosted: Mon Apr 06, 2009 9:21 pm   Reply with quote

Yeah, things without shading look really bland and boring. Just look at some of the GBA and DS games, most of the sprites in the game are shaded even if the light source is inconsistent. Also, maybe if you tried using shape tools less, your pictures wouldn't look so flat. Try getting some new shapes and curves into your characters, it makes it much more interesting than circles and polygons. I know robots and stuff like that have a lot of basic shapes in them, but robots look a hell of a lot cooler when they're more complex.
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Nastasia's Shop    
Ohh, THAT makes sense!
Tyler
Vampire


Joined: 18 Apr 2007
Posts: 11410

HP: 95 MP: 2 Lives: 4



PostPosted: Mon Apr 06, 2009 9:25 pm   Reply with quote

I honestly like it without the shading.
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Tyler's Sexy Shop    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Tue Apr 07, 2009 7:38 am   Reply with quote

Nastasia wrote:
Yeah, things without shading look really bland and boring. Just look at some of the GBA and DS games, most of the sprites in the game are shaded even if the light source is inconsistent. Also, maybe if you tried using shape tools less, your pictures wouldn't look so flat. Try getting some new shapes and curves into your characters, it makes it much more interesting than circles and polygons. I know robots and stuff like that have a lot of basic shapes in them, but robots look a hell of a lot cooler when they're more complex.

These guys are just common enemies, so they're supposed to be abit bland to illustrate how simple they are to make both storywise and graphic wise..
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Gemstone Goods    
~A color is just a color~
Frozenwinters



Joined: 30 Aug 2007
Posts: 25292

HP: 1 MP: 0 Lives: 4



PostPosted: Tue Apr 07, 2009 9:38 am   Reply with quote

A quote from some tutorial on shading "people don't really notice if your light source isn't 100% completely the same." And I'm sure as hell they don't notice when it comes to sprites. The shading makes the sprite, if it's big enough to have shading that is. Otherwise it's just boring and doesn't bring you in.

The shape is there Spiny, but SHADING plx0rs.
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The Carmadox Party    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Tue Apr 07, 2009 9:50 am   Reply with quote

Well too bad.
The more shading is asked for/suggested, the less I actually want to do it.
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Gemstone Goods    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Tue Apr 07, 2009 10:26 am   Reply with quote

here you baguets



now quit your whining, spiny can do whatever he wants :C

only took me like, 5 minutes anyways
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Hammerspace    
Carpaccio
Super BLU Spy



Joined: 25 May 2007
Posts: 1330

HP: 100 MP: 9 Lives: 0



PostPosted: Tue Apr 07, 2009 10:41 am   Reply with quote

Kickass.
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Sigil Securities    
Nastasia



Joined: 13 May 2007
Posts: 8479

HP: 100 MP: 0 Lives: 1



PostPosted: Tue Apr 07, 2009 3:07 pm   Reply with quote

Spiny wrote:
Well too bad.
The more shading is asked for/suggested, the less I actually want to do it.


So basically you ignored everything I said.

Well, guess I won't be trying to help you anymore. >_>
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Nastasia's Shop    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Tue Apr 07, 2009 3:44 pm   Reply with quote

Nastasia wrote:
Spiny wrote:
Well too bad.
The more shading is asked for/suggested, the less I actually want to do it.


So basically you ignored everything I said.

Well, guess I won't be trying to help you anymore. >_>

Only the parts that were about shading.
The stuff about character design as a whole, I acknowledged.
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Gemstone Goods    
See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Wed Apr 08, 2009 9:01 pm   Reply with quote

I reject your constructive criticism and instead choose to acknowledge that I am far superior to you.
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Popple's Secret Hideout    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Thu Apr 09, 2009 12:34 am   Reply with quote

Popple wrote:
I reject your constructive criticism and instead choose to acknowledge that I am far superior to you.

I reject your rejection and instead choose to acknowledge that I don't give a shit.
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Gemstone Goods    
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