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Item feature that might be cool.
 
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Good idea/Bad idea?
Good.
100%
 100%  [ 7 ]
Ionno.
0%
 0%  [ 0 ]
Items? User shops? Huh?
0%
 0%  [ 0 ]
Bad.
0%
 0%  [ 0 ]
Total Votes : 7

Author Message
Djacwmwfin
Joshamuffin
Vampire


Joined: 12 Jun 2007
Posts: 3539

HP: 100 MP: 5 Lives: 0



PostPosted: Mon Jul 30, 2007 4:42 pm   Reply with quote

I think that you should be able to add an option that once you use an item, it turns into a different item. Here would be the one I would do with that feature. Apple, heals 5 HP, once used, turns into an apple core, which you can throw at someone for 5 damage. You would have to create the apple core item first. Then when making the apple, select that it turns into an apple core. There could be no infinite loops, because you can't select itself during the item creation process, and you cannot edit the feature once you have created the item.

Last edited by Joshamuffin on Mon Jul 30, 2007 4:44 pm; edited 1 time in total
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Josh's Useful American Novelties    
*Facescreen*
Vbzobs



Joined: 06 Jun 2007
Posts: 2049

HP: 100 MP: 10 Lives: 0



PostPosted: Mon Jul 30, 2007 4:42 pm   Reply with quote

Sounds like a gewd idea to me.
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vBay    
Flavio Twitch Boobs
Super Hario



Joined: 18 Apr 2007
Posts: 14778

HP: 10 MP: 0 Lives: 0



PostPosted: Mon Jul 30, 2007 4:43 pm   Reply with quote

How about an item like the Gooey Bomb, but when it explodes, it turns into a gooey mass of crap that you can eat for 5 health.
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The Little Shop of Hario    
Ted Extraordinaire
Ted
Vampire


Joined: 26 Jul 2007
Posts: 281
HP: 95 MP: 10 Lives: 0



PostPosted: Mon Jul 30, 2007 4:43 pm   Reply with quote

Items that can be used already do that, but they all turn into the same thing: empty item slots
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