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The Red Lightning
Joined: 27 May 2007 Posts: 30
HP: 100 MP: 10 Lives: 0
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Posted: Fri Jun 01, 2007 2:51 pm
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did anyone else notice the stress they used on the number 256
"this dimension makes me 256 times stronger"
etc.
post more 256 quotes and reasons why it might be 256 |
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WHO HA HOO HEY HOOM Paper Luigi Vampire
Joined: 09 May 2007 Posts: 6855
HP: 1 MP: 7 Lives: 0
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Posted: Fri Jun 01, 2007 2:52 pm
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I can't think of any more... |
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ROW ROW FIGHT THE POWA Francine
Joined: 30 May 2007 Posts: 8580
HP: 78 MP: 4 Lives: 0
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Posted: Fri Jun 01, 2007 2:53 pm
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256 = 128 x 2
128 = resolution of GameCube.
Think about it.
8 bit, 16 bit, 32 bit, 64 bit, 128 bit |
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cool Lord Bob Vampire
Joined: 05 May 2007 Posts: 21056
HP: 61 MP: 8 Lives: 5
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Posted: Fri Jun 01, 2007 2:53 pm
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Bowser wrote: | This dimension makes me 256 times stronger too! |
Or something like that. |
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jacking off Small Sammer Guy
Joined: 13 May 2007 Posts: 12146
HP: 10 MP: 2 Lives: 0
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Posted: Fri Jun 01, 2007 3:27 pm
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Or maybe its the creator's favorite number! Or maybe its part of a joke since this game contains a lot of jokes. |
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The book Light Prognosticus Vampire
Joined: 22 Apr 2007 Posts: 3973
HP: 88 MP: 10 Lives: 2
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Posted: Fri Jun 01, 2007 3:36 pm
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Last card - nÂș 256.
Name: Toad
Reason: They had to put some character with minor importance to occupy the last spot |
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Richest user. :D Super Ultimario
Joined: 18 May 2007 Posts: 5704
HP: 100 MP: 4 Lives: 6
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Posted: Fri Jun 01, 2007 3:54 pm
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Francine wrote: | 256 = 128 x 2
128 = resolution of GameCube.
Think about it.
8 bit, 16 bit, 32 bit, 64 bit, 128 bit |
O_O |
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WHO HA HOO HEY HOOM Paper Luigi Vampire
Joined: 09 May 2007 Posts: 6855
HP: 1 MP: 7 Lives: 0
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Posted: Fri Jun 01, 2007 3:55 pm
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I can only remember that number used twice.... |
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The Red Lightning
Joined: 27 May 2007 Posts: 30
HP: 100 MP: 10 Lives: 0
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Posted: Fri Jun 01, 2007 4:26 pm
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what are the other jokes in the game
it wasn't a "funny" game...
at least i don't remember many funny parts |
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PEPSIMAAAAAAAAAAAAAAAAAN! Cherry Vampire
Joined: 30 Apr 2007 Posts: 22614
HP: 65 MP: 6 Lives: 0
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Posted: Fri Jun 01, 2007 9:50 pm
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It's a reference to the capacities of consoles of old. The max of stuff was always 255, therefore, 256 would actually be a rolledback 1. Therefore, 1 time more powerful. |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Fri Jun 01, 2007 10:10 pm
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One of the resolutions on my comp- 256 colours |
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Logic King vg Vampire
Joined: 19 May 2007 Posts: 2032
HP: 90 MP: 10 Lives: 0
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Posted: Fri Jun 01, 2007 11:57 pm
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Yeah. It's just binary. |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sat Jun 02, 2007 12:23 am
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TotalSpaceshipGuy3 wrote: | It's a reference to the capacities of consoles of old. The max of stuff was always 255, therefore, 256 would actually be a rolledback 1. Therefore, 1 time more powerful. |
that was always my guess. |
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Digi's official furry Lord Rattata
Joined: 01 May 2007 Posts: 8498
HP: 84 MP: 3 Lives: 1
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Posted: Sat Jun 02, 2007 10:45 am
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64 + 64 = 128
128 + 128 = 256
256 cards. |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Sat Jun 02, 2007 12:19 pm
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In programming, a byte (8bits) can holds 256 different values. So they could use one byte to hold the identifiers of each card. Any more cards would mean they had to use at least two bytes which would result in less space and slower access time. But, the Wii is powerful enough that it probably doesn't matter, they are just being efficient.
You can see this happen a lot in video games, especially old ones. For example, in the original Zelda, you can only have 255 rupees (0 counts as a value). In Metroid you could only have 255 missles. |
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