| Author | Message | 
                 
                | The Red Lightning 
 
 
 Joined: 27 May 2007
 Posts: 30
 HP: 100 MP: 10 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 2:51 pm |   |   
                                | 
 |  
                                | did anyone else notice the stress they used on the number 256 
 "this dimension makes me 256 times stronger"
 
 etc.
 
 post more 256 quotes and reasons why it might be 256
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | WHO HA HOO HEY HOOM Paper Luigi
 Vampire
 
 
 Joined: 09 May 2007
 Posts: 6855
 
 HP: 1 MP: 7 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 2:52 pm |   |   
                                | 
 |  
                                | I can't think of any more... |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | ROW ROW FIGHT THE POWA Francine
 
 
 
 Joined: 30 May 2007
 Posts: 8580
 
 HP: 78 MP: 4 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 2:53 pm |   |   
                                | 
 |  
                                | 256 = 128 x 2 
 128 = resolution of GameCube.
 
 Think about it.
 
 8 bit, 16 bit, 32 bit, 64 bit, 128 bit
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | cool Lord Bob
 Vampire
 
 
 Joined: 05 May 2007
 Posts: 21056
 
 HP: 61 MP: 8 Lives: 5
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 2:53 pm |   |   
                                | 
 |  
                                |  	  | Bowser wrote: |  	  | This dimension makes me 256 times stronger too! | 
 Or something like that.
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | jacking off Small Sammer Guy
 
 
 
 Joined: 13 May 2007
 Posts: 12146
 
 HP: 10 MP: 2 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 3:27 pm |   |   
                                | 
 |  
                                | Or maybe its the creator's favorite number! Or maybe its part of a joke since this game contains a lot of jokes.
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | The book Light Prognosticus
 Vampire
 
 
 Joined: 22 Apr 2007
 Posts: 3973
 
 HP: 88 MP: 10 Lives: 2
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 3:36 pm |   |   
                                | 
 |  
                                | Last card - nÂș 256. 
 Name: Toad
 
 Reason: They had to put some character with minor importance to occupy the last spot
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | Richest user. :D Super Ultimario
 
 
 
 Joined: 18 May 2007
 Posts: 5704
 
 HP: 100 MP: 4 Lives: 6
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 3:54 pm |   |   
                                | 
 |  
                                |  	  | Francine wrote: |  	  | 256 = 128 x 2 
 128 = resolution of GameCube.
 
 Think about it.
 
 8 bit, 16 bit, 32 bit, 64 bit, 128 bit
 | 
 
 O_O
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | WHO HA HOO HEY HOOM Paper Luigi
 Vampire
 
 
 Joined: 09 May 2007
 Posts: 6855
 
 HP: 1 MP: 7 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 3:55 pm |   |   
                                | 
 |  
                                | I can only remember that number used twice.... |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | The Red Lightning 
 
 
 Joined: 27 May 2007
 Posts: 30
 HP: 100 MP: 10 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 4:26 pm |   |   
                                | 
 |  
                                | what are the other jokes in the game 
 it wasn't a "funny" game...
 
 at least i don't remember many funny parts
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | PEPSIMAAAAAAAAAAAAAAAAAN! Cherry
 Vampire
 
 
 Joined: 30 Apr 2007
 Posts: 22614
 
 HP: 65 MP: 6 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 9:50 pm |   |   
                                | 
 |  
                                | It's a reference to the capacities of consoles of old. The max of stuff was always 255, therefore, 256 would actually be a rolledback 1. Therefore, 1 time more powerful. |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | Addicted to linebreaks Plastic Mario
 Vampire
 
 
 Joined: 11 May 2007
 Posts: 20799
 
 HP: 94 MP: 5 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 10:10 pm |   |   
                                | 
 |  
                                | One of the resolutions on my comp- 256 colours |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | Logic King vg
 Vampire
 
 
 Joined: 19 May 2007
 Posts: 2032
 
 HP: 90 MP: 10 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Fri Jun 01, 2007 11:57 pm |   |   
                                | 
 |  
                                | Yeah. It's just binary. |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | That rich guy Pure-???
 Vampire
 
 
 Joined: 29 Apr 2007
 Posts: 9560
 
 HP: 88 MP: 5 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Sat Jun 02, 2007 12:23 am |   |   
                                | 
 |  
                                |  	  | TotalSpaceshipGuy3 wrote: |  	  | It's a reference to the capacities of consoles of old. The max of stuff was always 255, therefore, 256 would actually be a rolledback 1. Therefore, 1 time more powerful. | 
 
 that was always my guess.
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | Digi's official furry Lord Rattata
 
 
 
 Joined: 01 May 2007
 Posts: 8498
 
 HP: 84 MP: 3 Lives: 1
 
 
 
 
 | 
                        
                                |  Posted: Sat Jun 02, 2007 10:45 am |   |   
                                | 
 |  
                                | 64 + 64 = 128 
 128 + 128 = 256
 
 
 256 cards.
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                | Elite Nerr Francis
 
 
  
 Joined: 16 Apr 2007
 Posts: 6974
 
 HP: 50 MP: 3 Lives: 0
 
 
 
 
 | 
                        
                                |  Posted: Sat Jun 02, 2007 12:19 pm |   |   
                                | 
 |  
                                | In programming, a byte (8bits) can holds 256 different values.  So they could use one byte to hold the identifiers of each card.  Any more cards would mean they had to use at least two bytes which would result in less space and slower access time.  But, the Wii is powerful enough that it probably doesn't matter, they are just being efficient. 
 You can see this happen a lot in video games, especially old ones.  For example, in the original Zelda, you can only have 255 rupees (0 counts as a value).  In Metroid you could only have 255 missles.
 |  | 
                
                | Back to top |  | 
         
                |  | 
                 
                |  |