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Official Stores (Creating items)
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Should we Make stores?
Yes!!
100%
 100%  [ 17 ]
NO!!
0%
 0%  [ 0 ]
Total Votes : 17

Author Message
Larry Koopa
Sam



Joined: 30 Apr 2007
Posts: 16957

HP: 35 MP: 1 Lives: 0



PostPosted: Sat Jun 09, 2007 11:55 am   Reply with quote

I seriously think that we need to have are own shops in the Shops section. AKA User Shops.

So Mr. Francis, I Drew this Bar that how it would look like:



Now, I thought over it, and I thought that people may spam and have abunch of junk like "Bowsers BALRLARL" or stuff.

First I decided that you can only have 1 Shop per Person. and you have to pay 100 coins to get your shop in the Shops.

But then I Decided that it should be that only the people with alot of coins (rich people) should only get the shops. (but you still have to pay... maybe 50 coins?)
So that way, there will only be 1 user shop per person. and only 10 User Shops.
----------------------------
Now What I want to do is. In these shops you can CREATE your own Items. But first you have to verify it, with Francis. After he verifys it,
you can create your shop, and sell your items..

Please Francis. PLEASE say yes.

We can do changes if you like as well


Last edited by Sam on Sat Jun 09, 2007 12:23 pm; edited 1 time in total
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Koop    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Sat Jun 09, 2007 11:58 am   Reply with quote

I've already suggested it a bit differently. perhaps my idea would work well if fused with your "one per person." I made it need a "deed" which could be bought. you also needed to buy a "mold" in order to make an item.
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pure-???'s shop of spells.    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Sat Jun 09, 2007 12:03 pm   Reply with quote

One possible change might be to have it so that it costs money to stock the shop with an item. Here's an example:
It costs 5 coins for stocking the shop with 1 of item A. If item A doesn't sell, the shop owner has wasted 5 coins. If item A is sold for 5 coins, the shop owner hasn't made any profit from selling item A. If item A is sold for 4 coins, the shop owner has lost 1 coin.
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Shop #42    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Sat Jun 09, 2007 12:05 pm   Reply with quote

What if you could create items, but they do not actually go into inventory. Mainly for services like:

Item: User Service
Description: Custom Avatar. I will make you one avatar image.
Cost: 10 coins
Stock: 5

Basically it would help organize things more instead of having to check a topic for requests, or random PMs from people. You could stock as much as you have time to work on.
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Francis' Fort Garage Sale    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Sat Jun 09, 2007 12:06 pm   Reply with quote

Francis wrote:
What if you could create items, but they do not actually go into inventory. Mainly for services like:

Item: User Service
Description: Custom Avatar. I will make you one avatar image.
Cost: 10 coins
Stock: 5

Basically it would help organize things more instead of having to check a topic for requests, or random PMs from people. You could stock as much as you have time to work on.


genious!
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pure-???'s shop of spells.    
Logic King
vg
Vampire


Joined: 19 May 2007
Posts: 2032

HP: 90 MP: 10 Lives: 0



PostPosted: Sat Jun 09, 2007 12:07 pm   Reply with quote

Using this, you could also put in court services.
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vg's Shop of Randomosity    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Sat Jun 09, 2007 12:07 pm   Reply with quote

vg wrote:
Using this, you could also put in court services.

Yep, even entry fees for Star Carnival games
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Francis' Fort Garage Sale    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sat Jun 09, 2007 12:08 pm   Reply with quote

Sweet. 100% supported!
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Fiberglass World    
Super Pivot
General Koopatrol



Joined: 25 May 2007
Posts: 729

HP: 70 MP: 7 Lives: 0



PostPosted: Sat Jun 09, 2007 12:10 pm   Reply with quote

Great idea!
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GK-Mart    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Sat Jun 09, 2007 12:11 pm   Reply with quote

and we could make items like the SPM award for VIP cards and the like.
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pure-???'s shop of spells.    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sat Jun 09, 2007 12:15 pm   Reply with quote

I would make the Golden Digibutter trophies.
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Fiberglass World    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Sat Jun 09, 2007 12:17 pm   Reply with quote

pure-??? wrote:
buy a "mold" in order to make an item.


I think the only way i could do this is that it costs you more to make the item than it would to buy the original mold-item.

For example... you want to make an item that heals people.. so you buy a Healing-Mushroom mold for 25 coins. Then you make your Pure-??? Healing Pill from that and can sell it in your Pure-???'s Medicine Shop.

Most likely you would need to sell it for the same cost of a Healing-Mushroom, so you would lose 5 coins. But you would have the pride of selling your own item. If people really liked your item for some reason, you may be able to sell it for more.
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Francis' Fort Garage Sale    
Larry Koopa
Sam



Joined: 30 Apr 2007
Posts: 16957

HP: 35 MP: 1 Lives: 0



PostPosted: Sat Jun 09, 2007 12:23 pm   Reply with quote

That sounds great Francis.
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Koop    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Sat Jun 09, 2007 12:32 pm   Reply with quote

Francis wrote:
pure-??? wrote:
buy a "mold" in order to make an item.


I think the only way i could do this is that it costs you more to make the item than it would to buy the original mold-item.

For example... you want to make an item that heals people.. so you buy a Healing-Mushroom mold for 25 coins. Then you make your Pure-??? Healing Pill from that and can sell it in your Pure-???'s Medicine Shop.

Most likely you would need to sell it for the same cost of a Healing-Mushroom, so you would lose 5 coins. But you would have the pride of selling your own item. If people really liked your item for some reason, you may be able to sell it for more.
Maybe it just needs a little bit a tweaking...

It could use some kind of point based-system like this...
Healing (Self) = 1 point for every HP it heals
Healing (Others) = 1 point for every HP it heals
Harmful (Self) = -1 point for every HP it takes away
Harmful (Others) = 2 points for every HP it takes away
Spray Paint Effect (Self) = 7 points
Spray Paint Effect (Others) = 8 points
Uses MP = -1 point for each MP in the cost
Reusable = 50 points

The points are added up. If the point total is 0 or less, it's counted as being 1. The final point total then becomes the price to make the item.
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Shop #42    
Larry Koopa
Sam



Joined: 30 Apr 2007
Posts: 16957

HP: 35 MP: 1 Lives: 0



PostPosted: Sat Jun 09, 2007 12:46 pm   Reply with quote

Yeah, Say I want to have an item that refills 10 HP and 5 MP I have to pay like 45 coins for it.
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Koop    
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