Should we Make stores? |
Yes!! |
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[ 17 ] |
NO!! |
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[ 0 ] |
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Total Votes : 17 |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Sat Jun 09, 2007 11:55 am
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I seriously think that we need to have are own shops in the Shops section. AKA User Shops.
So Mr. Francis, I Drew this Bar that how it would look like:
Now, I thought over it, and I thought that people may spam and have abunch of junk like "Bowsers BALRLARL" or stuff.
First I decided that you can only have 1 Shop per Person. and you have to pay 100 coins to get your shop in the Shops.
But then I Decided that it should be that only the people with alot of coins (rich people) should only get the shops. (but you still have to pay... maybe 50 coins?) So that way, there will only be 1 user shop per person. and only 10 User Shops. ---------------------------- Now What I want to do is. In these shops you can CREATE your own Items. But first you have to verify it, with Francis. After he verifys it, you can create your shop, and sell your items..
Please Francis. PLEASE say yes.
We can do changes if you like as well
Last edited by Sam on Sat Jun 09, 2007 12:23 pm; edited 1 time in total |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sat Jun 09, 2007 11:58 am
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I've already suggested it a bit differently. perhaps my idea would work well if fused with your "one per person." I made it need a "deed" which could be bought. you also needed to buy a "mold" in order to make an item. |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Sat Jun 09, 2007 12:03 pm
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One possible change might be to have it so that it costs money to stock the shop with an item. Here's an example: It costs 5 coins for stocking the shop with 1 of item A. If item A doesn't sell, the shop owner has wasted 5 coins. If item A is sold for 5 coins, the shop owner hasn't made any profit from selling item A. If item A is sold for 4 coins, the shop owner has lost 1 coin. |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Sat Jun 09, 2007 12:05 pm
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What if you could create items, but they do not actually go into inventory. Mainly for services like:
Item: User Service Description: Custom Avatar. I will make you one avatar image. Cost: 10 coins Stock: 5
Basically it would help organize things more instead of having to check a topic for requests, or random PMs from people. You could stock as much as you have time to work on. |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sat Jun 09, 2007 12:06 pm
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Francis wrote: | What if you could create items, but they do not actually go into inventory. Mainly for services like:
Item: User Service Description: Custom Avatar. I will make you one avatar image. Cost: 10 coins Stock: 5
Basically it would help organize things more instead of having to check a topic for requests, or random PMs from people. You could stock as much as you have time to work on. |
genious! |
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Logic King vg Vampire
Joined: 19 May 2007 Posts: 2032
HP: 90 MP: 10 Lives: 0
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Posted: Sat Jun 09, 2007 12:07 pm
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Using this, you could also put in court services. |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Sat Jun 09, 2007 12:07 pm
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vg wrote: | Using this, you could also put in court services. |
Yep, even entry fees for Star Carnival games |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Sat Jun 09, 2007 12:08 pm
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Sweet. 100% supported! |
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Super Pivot General Koopatrol
Joined: 25 May 2007 Posts: 729
HP: 70 MP: 7 Lives: 0
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Posted: Sat Jun 09, 2007 12:10 pm
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Great idea! |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sat Jun 09, 2007 12:11 pm
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and we could make items like the SPM award for VIP cards and the like. |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Sat Jun 09, 2007 12:15 pm
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I would make the Golden Digibutter trophies. |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Sat Jun 09, 2007 12:17 pm
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pure-??? wrote: | buy a "mold" in order to make an item. |
I think the only way i could do this is that it costs you more to make the item than it would to buy the original mold-item.
For example... you want to make an item that heals people.. so you buy a Healing-Mushroom mold for 25 coins. Then you make your Pure-??? Healing Pill from that and can sell it in your Pure-???'s Medicine Shop.
Most likely you would need to sell it for the same cost of a Healing-Mushroom, so you would lose 5 coins. But you would have the pride of selling your own item. If people really liked your item for some reason, you may be able to sell it for more. |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Sat Jun 09, 2007 12:23 pm
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That sounds great Francis. |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Sat Jun 09, 2007 12:32 pm
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Francis wrote: | pure-??? wrote: | buy a "mold" in order to make an item. |
I think the only way i could do this is that it costs you more to make the item than it would to buy the original mold-item.
For example... you want to make an item that heals people.. so you buy a Healing-Mushroom mold for 25 coins. Then you make your Pure-??? Healing Pill from that and can sell it in your Pure-???'s Medicine Shop.
Most likely you would need to sell it for the same cost of a Healing-Mushroom, so you would lose 5 coins. But you would have the pride of selling your own item. If people really liked your item for some reason, you may be able to sell it for more. | Maybe it just needs a little bit a tweaking...
It could use some kind of point based-system like this... Healing (Self) = 1 point for every HP it heals Healing (Others) = 1 point for every HP it heals Harmful (Self) = -1 point for every HP it takes away Harmful (Others) = 2 points for every HP it takes away Spray Paint Effect (Self) = 7 points Spray Paint Effect (Others) = 8 points Uses MP = -1 point for each MP in the cost Reusable = 50 points
The points are added up. If the point total is 0 or less, it's counted as being 1. The final point total then becomes the price to make the item. |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Sat Jun 09, 2007 12:46 pm
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Yeah, Say I want to have an item that refills 10 HP and 5 MP I have to pay like 45 coins for it. |
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