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Item Creation Option Suggestions
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Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Mon Jun 11, 2007 11:40 pm   Reply with quote

I thought that I would offer a few suggestions for new options for item creation.

HP Reversal
This causes the HP part of the item be reversed when the item is used on another user. If the item would heal you for 5 HP, it will deal 5 damage to everyone else. If the item would deal 5 damage to you, it will heal 5 HP for everyone else. The cost of this option would be 1 coin.

MP Reversal
This would work like the HP reversal, but would work with MP. The cost of this option would be 5 coins.
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Shop #42    
Ruki Motomiya
Vampire


Joined: 18 May 2007
Posts: 4127

HP: 96 MP: 1 Lives: 0



PostPosted: Mon Jun 11, 2007 11:43 pm   Reply with quote

Also, if I may offer some...

Steal:

Rolls a 100 sided die when used on someone, if it hits X to X(Choose depending on item), it steals one of the foes items(You don't choose which one). I don't know of a coin system, though...
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Ruki's Shop of Dark.    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Mon Jun 11, 2007 11:47 pm   Reply with quote

Reduction/Amplification

Reduces/increases all damage dealt to target member by a certain percent, price increases per 10%.

Fire

Deals damage per (something such as post or time).

Water

Puts out fire.


Last edited by Plastic Mario on Mon Jun 11, 2007 11:58 pm; edited 1 time in total
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Fiberglass World    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Mon Jun 11, 2007 11:56 pm   Reply with quote

Where were these ideas for the Item submission Contest?
You all have better ideas now that you can actually make the items Razz

How about an option to customize what is displayed when used.
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Francis' Fort Garage Sale    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Mon Jun 11, 2007 11:57 pm   Reply with quote

Actually, I made mine as an item for the contest. But, applying it to anything works better.
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Fiberglass World    
Ruki Motomiya
Vampire


Joined: 18 May 2007
Posts: 4127

HP: 96 MP: 1 Lives: 0



PostPosted: Tue Jun 12, 2007 12:00 am   Reply with quote

And my Sticky Hands use the "Steal" Principle.
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Ruki's Shop of Dark.    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Tue Jun 12, 2007 12:02 am   Reply with quote

Francis wrote:
How about an option to customize what is displayed when used?
That would be nice!
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Shop #42    
Ruki Motomiya
Vampire


Joined: 18 May 2007
Posts: 4127

HP: 96 MP: 1 Lives: 0



PostPosted: Tue Jun 12, 2007 12:03 am   Reply with quote

Magikoopa #42 wrote:
Francis wrote:
How about an option to customize what is displayed when used?
That would be nice!


Seconded!
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Ruki's Shop of Dark.    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Tue Jun 12, 2007 12:05 am   Reply with quote

How about....

Leech

Steals 1 hp from target every 5 minutes, for (Increased time depending on amount paid)
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Fiberglass World    
Player 2
Gear



Joined: 26 May 2007
Posts: 9109

HP: 100 MP: 0 Lives: 1



PostPosted: Tue Jun 12, 2007 12:29 am   Reply with quote

how would they remove the leech?
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Koopa Kruiser Supply Shop    
See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Tue Jun 12, 2007 12:32 am   Reply with quote

Hey maybe we can finally get some cooler weapons!

Name: Reaper's Scythe
Effect: -100HP
Cost: whatever it takes to make it -5

Im making that for myself, then I will be feared!
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Popple's Secret Hideout    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Tue Jun 12, 2007 12:48 am   Reply with quote

Counter
If this item is used on yourself, it will be set to be used when someone decides to attack you with an item that does damage. When it's used in this manner, it will target the person who used the harmful item. It can still be used offensively too.
Cost +3

Counter Only
As counter, but the only way to use it is defensively (on yourself).
Cost -1

HP Drain
When item is used on someone else, it will absorb half of the damage listed in the HP option and add it to the user's HP. Example: Item has -10 for HP, but with this effect, it would heal the user of 5 HP along with doing the 10 HP of damage to whoever is the target of it. The ammount it would heal would be dependent on the damage it deals, not the damage that it could deal.
Cost +(whatever ammount is being paid for the HP)
(yeah, it would double the coins being paid for HP)

MP Drain
As HP Drain, but replacing every mention of HP with MP

Coin Drain
Steal coins from target user. This would require that the average number of coins stolen be entered. When an item with this quality is used on someone, a random number from 0 to twice the average entered for the effect will be generated. That many coins will be taken from the target (or all of the target's coins if he isn't holding enough coins)
Cost +(average number of coins stolen)

Custom Message
Set a special message for when the item is used.
Cost +1

I just got a good idea for an item. Deuling Glove: It would do 1 damage to the target and give the message "(insert name here) slaps you with a white glove and says 'I challenge you to a deul!'"

There could also be an acceptance glove that would do 5 damage and give the message "(insert name here) slaps you with a metal guantlet and says 'I accept your challenge!'"


Random Color 1 (text)
As color 1, but the color is chosen randomly.
Cost +5

Random Color 2 (background)
As color 2, but the color is chosen randomly.
Cost +5

Mystery flavor pie?

Random HP
As normal HP, but it will be a random amount between 0 and twice the ammount entered.
Cost +1 per HP

Random MP
As normal MP, but it will be a random amount between 0 and twice the ammount entered.
Cost +5 per MP

Random +/- HP
As normal HP, but it will be a random amount between the amount entered, and the amount entered multiplied by -1.
Cost +1 per HP

Random +/- MP
As normal MP, but it will be a random amount between the amount entered, and the amount entered multiplied by -1.
Cost +5 per MP

Container
This allows the item to hold other items. Items being held in it can't be used and can't be taken out if the person's inventory is full. Items contained within a container can only be seen by the person holding the container, and possibly anyone who uses a lens of truth on the container.
Cost +20 per item that it can hold

This could be good for making a jar of dirt.
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Shop #42    
jacking off
Small Sammer Guy



Joined: 13 May 2007
Posts: 12146

HP: 10 MP: 2 Lives: 0



PostPosted: Tue Jun 12, 2007 6:09 am   Reply with quote

I think the item submission contest should be moved in the feedbacks
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Baby Shop    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Tue Jun 12, 2007 6:14 am   Reply with quote

I hope to make my dolls use coins instead of MP when used I make other dolls that are better when I have enough coins I have a Doll that is a weapon
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Dark World Shop of Magic    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Tue Jun 12, 2007 9:20 am   Reply with quote

Gear wrote:
how would they remove the leech?


After a certain amount of time.


We should also have a "add lives" effect.
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Fiberglass World    
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