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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Mon Jun 11, 2007 11:40 pm
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I thought that I would offer a few suggestions for new options for item creation.
HP Reversal This causes the HP part of the item be reversed when the item is used on another user. If the item would heal you for 5 HP, it will deal 5 damage to everyone else. If the item would deal 5 damage to you, it will heal 5 HP for everyone else. The cost of this option would be 1 coin.
MP Reversal This would work like the HP reversal, but would work with MP. The cost of this option would be 5 coins. |
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Ruki Motomiya Vampire
Joined: 18 May 2007 Posts: 4127
HP: 96 MP: 1 Lives: 0
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Posted: Mon Jun 11, 2007 11:43 pm
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Also, if I may offer some...
Steal:
Rolls a 100 sided die when used on someone, if it hits X to X(Choose depending on item), it steals one of the foes items(You don't choose which one). I don't know of a coin system, though... |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Mon Jun 11, 2007 11:47 pm
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Reduction/Amplification
Reduces/increases all damage dealt to target member by a certain percent, price increases per 10%.
Fire
Deals damage per (something such as post or time).
Water
Puts out fire.
Last edited by Plastic Mario on Mon Jun 11, 2007 11:58 pm; edited 1 time in total |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Mon Jun 11, 2007 11:56 pm
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Where were these ideas for the Item submission Contest? You all have better ideas now that you can actually make the items
How about an option to customize what is displayed when used. |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Mon Jun 11, 2007 11:57 pm
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Actually, I made mine as an item for the contest. But, applying it to anything works better. |
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Ruki Motomiya Vampire
Joined: 18 May 2007 Posts: 4127
HP: 96 MP: 1 Lives: 0
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Posted: Tue Jun 12, 2007 12:00 am
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And my Sticky Hands use the "Steal" Principle. |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Tue Jun 12, 2007 12:02 am
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Francis wrote: | How about an option to customize what is displayed when used? | That would be nice! |
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Ruki Motomiya Vampire
Joined: 18 May 2007 Posts: 4127
HP: 96 MP: 1 Lives: 0
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Posted: Tue Jun 12, 2007 12:03 am
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Magikoopa #42 wrote: | Francis wrote: | How about an option to customize what is displayed when used? | That would be nice! |
Seconded! |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Tue Jun 12, 2007 12:05 am
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How about....
Leech
Steals 1 hp from target every 5 minutes, for (Increased time depending on amount paid) |
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Player 2 Gear
Joined: 26 May 2007 Posts: 9109
HP: 100 MP: 0 Lives: 1
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Posted: Tue Jun 12, 2007 12:29 am
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how would they remove the leech? |
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Tue Jun 12, 2007 12:32 am
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Hey maybe we can finally get some cooler weapons!
Name: Reaper's Scythe Effect: -100HP Cost: whatever it takes to make it -5
Im making that for myself, then I will be feared! |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Tue Jun 12, 2007 12:48 am
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Counter If this item is used on yourself, it will be set to be used when someone decides to attack you with an item that does damage. When it's used in this manner, it will target the person who used the harmful item. It can still be used offensively too. Cost +3
Counter Only As counter, but the only way to use it is defensively (on yourself). Cost -1
HP Drain When item is used on someone else, it will absorb half of the damage listed in the HP option and add it to the user's HP. Example: Item has -10 for HP, but with this effect, it would heal the user of 5 HP along with doing the 10 HP of damage to whoever is the target of it. The ammount it would heal would be dependent on the damage it deals, not the damage that it could deal. Cost +(whatever ammount is being paid for the HP) (yeah, it would double the coins being paid for HP)
MP Drain As HP Drain, but replacing every mention of HP with MP
Coin Drain Steal coins from target user. This would require that the average number of coins stolen be entered. When an item with this quality is used on someone, a random number from 0 to twice the average entered for the effect will be generated. That many coins will be taken from the target (or all of the target's coins if he isn't holding enough coins) Cost +(average number of coins stolen)
Custom Message Set a special message for when the item is used. Cost +1
I just got a good idea for an item. Deuling Glove: It would do 1 damage to the target and give the message "(insert name here) slaps you with a white glove and says 'I challenge you to a deul!'"
There could also be an acceptance glove that would do 5 damage and give the message "(insert name here) slaps you with a metal guantlet and says 'I accept your challenge!'"
Random Color 1 (text) As color 1, but the color is chosen randomly. Cost +5
Random Color 2 (background) As color 2, but the color is chosen randomly. Cost +5
Mystery flavor pie?
Random HP As normal HP, but it will be a random amount between 0 and twice the ammount entered. Cost +1 per HP
Random MP As normal MP, but it will be a random amount between 0 and twice the ammount entered. Cost +5 per MP
Random +/- HP As normal HP, but it will be a random amount between the amount entered, and the amount entered multiplied by -1. Cost +1 per HP
Random +/- MP As normal MP, but it will be a random amount between the amount entered, and the amount entered multiplied by -1. Cost +5 per MP
Container This allows the item to hold other items. Items being held in it can't be used and can't be taken out if the person's inventory is full. Items contained within a container can only be seen by the person holding the container, and possibly anyone who uses a lens of truth on the container. Cost +20 per item that it can hold
This could be good for making a jar of dirt. |
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jacking off Small Sammer Guy
Joined: 13 May 2007 Posts: 12146
HP: 10 MP: 2 Lives: 0
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Posted: Tue Jun 12, 2007 6:09 am
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I think the item submission contest should be moved in the feedbacks |
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Tue Jun 12, 2007 6:14 am
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I hope to make my dolls use coins instead of MP when used I make other dolls that are better when I have enough coins I have a Doll that is a weapon |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Tue Jun 12, 2007 9:20 am
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Gear wrote: | how would they remove the leech? |
After a certain amount of time.
We should also have a "add lives" effect. |
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