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Should we apply a purpose to score?
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Better than yours
Myst



Joined: 11 Jun 2007
Posts: 1076

HP: 20 MP: 4 Lives: 2



PostPosted: Sun Jun 17, 2007 7:41 pm   Reply with quote

For example, earning coins or items at certain thresholds. Right now, score is mainly just for show.

What's your guys' opinion?
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Myst's Ownage Shop    
LordCrump10/HIR
Vampire


Joined: 30 Apr 2007
Posts: 493
HP: 95 MP: 10 Lives: 0



PostPosted: Sun Jun 17, 2007 7:42 pm   Reply with quote

Level up... make attack items do more damage. <.<
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Richest user. :D
Super Ultimario



Joined: 18 May 2007
Posts: 5704

HP: 100 MP: 4 Lives: 6



PostPosted: Sun Jun 17, 2007 7:45 pm   Reply with quote

You're right, it needs to do SOMETHING.
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Ultimario Mart!    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sun Jun 17, 2007 7:46 pm   Reply with quote

Levelling up sounds good. More hp, mp and maybe coins.
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Fiberglass World    
See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Sun Jun 17, 2007 8:00 pm   Reply with quote

I'd say just more HP and MP, more attack power or anything else has the potential to unbalance the system.
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Popple's Secret Hideout    
*Facescreen*
Vbzobs



Joined: 06 Jun 2007
Posts: 2049

HP: 100 MP: 10 Lives: 0



PostPosted: Sun Jun 17, 2007 8:05 pm   Reply with quote

Maybe points can be used as another type of currency to buy different stats (HP, MP, Attack, Defense) and rare items.
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vBay    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sun Jun 17, 2007 8:09 pm   Reply with quote

vbzobs wrote:
Maybe points can be used as another type of currency to buy different stats (HP, MP, Attack, Defense) and rare items.


100% WOOT.
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Fiberglass World    
cool
Lord Bob
Vampire


Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Sun Jun 17, 2007 8:29 pm   Reply with quote

I say that we should be able to use score to use certain items.
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NON BANNER    
Super ShadowArticuno



Joined: 10 Jun 2007
Posts: 29080

HP: 99 MP: 5 Lives: 0



PostPosted: Sun Jun 17, 2007 8:34 pm   Reply with quote

More MP would be a plus.
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A Bucket of Stuff    
oar
Super Maiq the Liar



Joined: 23 May 2007
Posts: 17919

HP: 100 MP: 10 Lives: 0



PostPosted: Sun Jun 17, 2007 8:41 pm   Reply with quote

Score = levels.

This was actually a side-suggestion for M'aiqs Soultrapping idea, as higher levels = better souls = more money.
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Tamriellic Titles    
cool
Lord Bob
Vampire


Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Sun Jun 17, 2007 8:49 pm   Reply with quote

This topic gets my stamp of approval.
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NON BANNER    
Logic King
vg
Vampire


Joined: 19 May 2007
Posts: 2032

HP: 90 MP: 10 Lives: 0



PostPosted: Sun Jun 17, 2007 8:49 pm   Reply with quote

Agree'd.
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vg's Shop of Randomosity    
Better than yours
Myst



Joined: 11 Jun 2007
Posts: 1076

HP: 20 MP: 4 Lives: 2



PostPosted: Sun Jun 17, 2007 8:51 pm   Reply with quote

Plastic Mario wrote:
vbzobs wrote:
Maybe points can be used as another type of currency to buy different stats (HP, MP, Attack, Defense) and rare items.


100% WOOT.
Agreed.
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Myst's Ownage Shop    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Sun Jun 17, 2007 9:45 pm   Reply with quote

Blue Magiblot wrote:
For example, earning coins or items at certain thresholds. Right now, score is mainly just for show.

What's your guys' opinion?
level up get more HP and MP
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Dark World Shop of Magic    
Better than yours
Myst



Joined: 11 Jun 2007
Posts: 1076

HP: 20 MP: 4 Lives: 2



PostPosted: Mon Jun 18, 2007 1:29 pm   Reply with quote

Another idea is that the score we earn in arcade games is added to our own score. But it'd only work with games like donkey kong, because our scores never end in anything other than 0. (Francis' for some reason has a five at the end.)
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Myst's Ownage Shop    
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