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Paper Mario calling it quits on RPG system?
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YagamiMirror
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PostPosted: Fri Dec 28, 2007 12:52 am   Reply with quote

Aw man...Mario RPGs are so awesome though!
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Andy's Shack    
Yellow Magikoopa
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Joined: 19 May 2007
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PostPosted: Fri Dec 28, 2007 1:49 am   Reply with quote

Yeah, I noticed it too.

Is it the article with a picture of King Croatus on it?
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Pipe Land Goods    
Under Flopside
Shadoo



Joined: 31 Dec 2007
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PostPosted: Tue Jan 01, 2008 7:53 am   Reply with quote

I don't really mind, I enjoyed both forms of battling, plus I liked the levelling system in SPM a bit more, which made it seem like a classic game.
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Yoshi
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PostPosted: Tue Jan 01, 2008 1:26 pm   Reply with quote

Shadoo wrote:
I don't really mind, I enjoyed both forms of battling, plus I liked the levelling system in SPM a bit more, which made it seem like a classic game.


From the D to the : man. D to the :.

nonetheless, Mario and Luigi games still pwn for us. But D: man! XP D:. ....
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PSI and more    
Dayzee
Amazee Dayzee



Joined: 26 Jan 2008
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PostPosted: Sun Jan 27, 2008 3:20 pm   Reply with quote

Aww...Well, they should at least bring badges back...
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Shyguy...wheee!!
gunyolk



Joined: 25 Nov 2007
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PostPosted: Sun Jan 27, 2008 3:25 pm   Reply with quote

obviously they wont include the turn based way because SPM was very successful and hey almost all the caming companies, when they make sumtin new and proves succesful yeah the new becomes the old and so on. So franchise overuse. Works...sometimes
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Sind
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PostPosted: Sun Jan 27, 2008 3:27 pm   Reply with quote

don't necropost...
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Your Tandy A Splode.
PaperLuigi4Ever



Joined: 27 Dec 2007
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PostPosted: Mon Jan 28, 2008 3:19 pm   Reply with quote

either they need to bring back RPGs or make this Paper Mario style better and more challenging. But RPGs > SPM.
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CFH
Ligador



Joined: 20 Jan 2008
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PostPosted: Mon Jan 28, 2008 3:48 pm   Reply with quote

Zelnor wrote:
Although it was different in SPM, it got ridiculously easy. It wasn't "Wholsesome Masculine Headstomping", it was dumb. The later bosses were cannonfodder.

Also, I miss action commands.

Pretty much right.

Sometimes I go back playing Paper Mario: The Thousand-Year Door for the challenge of beating Shadow Queen, or for trying to beat that Pit of 100 Trials. Shadow Queen is FOR FAR harder than both Count Bleck and Super Dimention (Who can be bested by a Dark Muth, includingly), and the Pit of 100 Trials is far harder there too.

The new battle system and the cards system made it all too easy; I liked the more to have these sometimes long, sometimes hard turn-based battles, instead of field battles where I knock most foes out in a single blow.

I also liked more to Tattle foes into my collection and make battles harder with that, instead of simply killing them instantly with a Catch Card or buying them somewhere, and then I start to deal double damage against them which is downright deadly specially as your attack gets high.

And Action Commands were really sweet too, and they could benefit a lot from the Wii Remote, although they ended up left up for powering up items, even while mostly it makes no difference at all.

And badges, too... I wish badges will return next game, for they pwn, and I also wish the old level-up increase mechanic of choosing the boost will return. Maybe having MP again would be good too.

But nevertheless, the new system is acceptable. It would do at some other game, but not at the Paper Mario series, that had a better system before.

And whoa, what a wall of rant I just posted.
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MsDevin92



Joined: 23 Oct 2007
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PostPosted: Tue Jan 29, 2008 11:34 am   Reply with quote

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