digibutter.nerr Forum Index
Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!

I've watched a few of these items arise...
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Feedback
Author Message
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Wed Jun 20, 2007 4:36 pm   Reply with quote

And they aren't popular, for a reason.

I'm talking about the items that have both positive and negative effects. I saw an item that removed HP to gain MP, and its more expensive than items that purely give MP. Thus, nobody will buy.

My suggestion is that, if an item has both positive and negative effects, the cheaper one will be subtracted from the more expensive one. Example.

If I had an item that removed 5 mp for 20 hp, it would cost 5 coins to create. 25-20=5. Then the initial 5 to make it cost 10 total. In other words, you can sacrafice one to gain the other, without it being more expensive.
Back to top
Fiberglass World    
ROW ROW FIGHT THE POWA
Francine



Joined: 30 May 2007
Posts: 8580

HP: 78 MP: 4 Lives: 0



PostPosted: Wed Jun 20, 2007 4:38 pm   Reply with quote

The colors are so damn expensive, man.
Back to top
The Shop on a Hill    
Richest user. :D
Super Ultimario



Joined: 18 May 2007
Posts: 5704

HP: 100 MP: 4 Lives: 6



PostPosted: Wed Jun 20, 2007 4:43 pm   Reply with quote

I agree with Plastic.
Back to top
Ultimario Mart!    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Wed Jun 20, 2007 4:46 pm   Reply with quote

Sounds cool, but i need to check all the scenarios to see if this can be abused
Back to top
Francis' Fort Garage Sale    
cool
Lord Bob
Vampire


Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Wed Jun 20, 2007 5:48 pm   Reply with quote

The way someone could screw with this is that they could make an item for almost free (e.g. drain 4 mp recover 20 hp) and sell it for too much. One of those people would be me. I'd have WAY too much fun doing it. Twisted Evil
Back to top
NON BANNER    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Wed Jun 20, 2007 6:11 pm   Reply with quote

People would make their own and sell it to themselves.
Back to top
Fiberglass World    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Wed Jun 20, 2007 7:06 pm   Reply with quote

Plastic Mario wrote:
People would make their own and sell it to themselves.
I sell most of my attack items for less so the buyer of the attack items gets a low price attack item and I get the bad effects of not getting profit from the attack item good for the buyer bad for me
Back to top
Dark World Shop of Magic    
Burn them out
rawrskey
Benned Vampire
Benned


Joined: 03 Jun 2007
Posts: 14262

HP: 70 MP: 5 Lives: 5



PostPosted: Wed Jun 20, 2007 7:30 pm   Reply with quote

Francis wrote:
Sounds cool, but i need to check all the scenarios to see if this can be abused


Make it so that if the total balance is 0, automatically count the MP effects of it without counting the HP, so that people can't abuse it to try and get really cheap/free items.
Back to top
rawrshop    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Wed Jun 20, 2007 10:00 pm   Reply with quote

Francis wrote:
Sounds cool, but i need to check all the scenarios to see if this can be abused
Just make it so that the lowering of the item's price stops at a certain percentage. Here's an example of how it could work if you decide for that certain percentage to be 50%.

Item heals 20 HP. This would make the item's price be 20 coins. The item's creator decides that he wants the item to be priced lower, so he adds 1 point of MP drain which lowers the price by 5 coins. The item's price becomes 15 coins. He decides that he wants the price even lower, so he adds another point of MP drain. The item's price becomes 10 coins. He decides to add another point of MP drain, but finds that the item's price stays at 10 coins. He adds another point of MP drain, and the item's price is still at 10 coins. He immediately creates a topic in the feedback forum and reports the supposed bug, only to be told that it's a feature meant to keep people from making free items. Everyone calls him an idiot (except for Lord Bowser who leaves the comment "MY MOMMA!") and forum life returns to normal until someone else decides to report the supposed "bug".
Back to top
Shop #42    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Wed Jun 20, 2007 10:05 pm   Reply with quote

Magikoopa #42 wrote:
Francis wrote:
Sounds cool, but i need to check all the scenarios to see if this can be abused
Just make it so that the lowering of the item's price stops at a certain percentage. Here's an example of how it could work if you decide for that certain percentage to be 50%.

Item heals 20 HP. This would make the item's price be 20 coins. The item's creator decides that he wants the item to be priced lower, so he adds 1 point of MP drain which lowers the price by 5 coins. The item's price becomes 15 coins. He decides that he wants the price even lower, so he adds another point of MP drain. The item's price becomes 10 coins. He decides to add another point of MP drain, but finds that the item's price stays at 10 coins. He adds another point of MP drain, and the item's price is still at 10 coins. He immediately creates a topic in the feedback forum and reports the supposed bug, only to be told that it's a feature meant to keep people from making free items. Everyone calls him an idiot (except for Lord Bowser who leaves the comment "MY MOMMA!") and forum life returns to normal until someone else decides to report the supposed "bug".
I agree and lol
Back to top
Dark World Shop of Magic    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Thu Jun 21, 2007 9:40 am   Reply with quote

Magikoopa #42 wrote:
Francis wrote:
Sounds cool, but i need to check all the scenarios to see if this can be abused
Just make it so that the lowering of the item's price stops at a certain percentage. Here's an example of how it could work if you decide for that certain percentage to be 50%.

Item heals 20 HP. This would make the item's price be 20 coins. The item's creator decides that he wants the item to be priced lower, so he adds 1 point of MP drain which lowers the price by 5 coins. The item's price becomes 15 coins. He decides that he wants the price even lower, so he adds another point of MP drain. The item's price becomes 10 coins. He decides to add another point of MP drain, but finds that the item's price stays at 10 coins. He adds another point of MP drain, and the item's price is still at 10 coins. He immediately creates a topic in the feedback forum and reports the supposed bug, only to be told that it's a feature meant to keep people from making free items. Everyone calls him an idiot (except for Lord Bowser who leaves the comment "MY MOMMA!") and forum life returns to normal until someone else decides to report the supposed "bug".


Much better than my idea.
Back to top
Fiberglass World    
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Feedback
All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group