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Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!
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Mandew Manjew
Joined: 05 Aug 2007 Posts: 4283
HP: 99 MP: 8 Lives: 2
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Posted: Sat Apr 19, 2008 12:10 am
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Gear wrote: | Anyone got any advice for P. Trainer besides abusing the short hop fspecial? | If you didn't know, you can switch out to dodge certain Final Smashes.
You can also hold the jump button to make Charizard start gliding.
On a more serious note...
Ivysaur, when used on the ground, has a moveset that protect his body from attacks coming from all sides.
Squirtle is probably the best for Areal Maneouvers.
Charizard is the Power type in them.
Ivysaur = Range Squirtle = Speed/Areal Charizard = Range
At least I think... |
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Player 2 Gear
Joined: 26 May 2007 Posts: 9109
HP: 100 MP: 0 Lives: 1
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Posted: Sat Apr 19, 2008 12:34 am
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Thats the obvious. I need some awesome techniques since most of the moves are stale. |
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wat u say Ph1r3 Mario
Joined: 01 Aug 2007 Posts: 6727
HP: 90 MP: 5 Lives: 0
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Posted: Sat Apr 19, 2008 8:10 am
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Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground. |
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Yoshi Vampire
Joined: 15 Dec 2007 Posts: 12475
HP: 60 MP: 6 Lives: 0
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Posted: Sat Apr 19, 2008 8:23 am
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Ph1r3 Mario wrote: | Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground. |
And his KO moves, unfortunately are laggy. The bat, PSI flash, and PSI thunder if you loop it around for a meteor ness. You can also try the up air for a vertical KO but it's less efficient. PSI fire the heavies. Remember to dodge roll. It's key when you're playing with Ness. |
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jacking off Small Sammer Guy
Joined: 13 May 2007 Posts: 12146
HP: 10 MP: 2 Lives: 0
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Posted: Sat Apr 19, 2008 8:24 am
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some more King Dedede: His Fsmash is very powerful, but very slow, so dont' use it a lot on 1 on 1s. Instead, take advantages of his next 3 powerful moves, Down smash, up tilt, or bair. All three are great finishers and does a lot of knockback and damages, and also are fast. Remember those three moves. AAA combo, dair or uair, and Waddle Dee throws are great for racking up damages. Don't overlook his neutral B, Inhale. It can be used for suicide kills, or on team battles with friendly fire on, its great to suck your teammate and spit it out at your opponent. Does decent knockback. When you recover, you must cancel the jump midair in order to grab onto a ledge. King Dedede is one of the best (if not, the best) chaingrabber in the game. Chain grab a lot, and when your opponent is off the edge trying to recover, use down smash. A great combo.
R.O.B. His down smash is pretty useful when things are getting bad for you. His side B is a lot better for reflecting projectiles. Use it when Lucario or Samus unleases a full charged Neutral B. It is very unexpecting and surprising. His nair is one of the best nair in the game, has great knockback and range. Don't overlook his down B. Those Gyros are pretty damn powerful. Great for edgeguarding. His dair is a meteor smash. His neutral B when fully charged is a great edgeguarding move. Stick to his uair, A moves, down smash, or all of his tilts to rack up damages. R.O.B. has one of the best recoverys in the game. Just be careful because when someone hits you while R.O.B. is using Up B, you can get screwed. His fsmash/usmash are really powerful. |
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CFH Ligador
Joined: 20 Jan 2008 Posts: 5136
HP: 100 MP: 6 Lives: 2
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Posted: Sat Apr 19, 2008 11:13 am
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I'll do one for Pokémon Trainer nao.
- Dodging some attacks, including Final Smashes and the likes of Falcon Punch, can be done quite well with the Pokémon Switch, specially if your dodging reflexes are borked. - Unexpected Pokémon changes and knwoing well who are you using can disrupt the balance of the foe. Charizard is the powerhouse, Ivysaur is the balanced and Squirtle is the faster; they all also have excelent aerial attacks and recovery. - When using Charizard, a good idea can be attacking foes from the floor to the ground. Airborne, he can use a Meteor Smash and some great moves to knock foes down; on the ground, he has Rock Smash and excelent smashing. Also, never forget about his exceptional (Though not unique) multi-jumping ability and also his ability to glide. - When using Ivysaur, never forget that you can make yourself quite a barrier as he can hit at various angles. Foes coming from forward or behind can be Smashed, Razor Leafed and even hit with the A combo, which causes some good damage. Foes coming from the air can be held on spot by a Bullet Seed, and damaged by the excelent up Smash. Foes coming from between these two directions can be dropped by a Vine Whip. And it goes that way. - When using Squirtle, don't hesitate in using his aerial attacks and Withdraw, they are quite helpful at causing some damage. The finisher can be laid by the nicely ranged Smashes or by the Surf, as long as you hit with the right spot. - Always or often choose which Pokémon are you going to start with. I usually go with Charizard to start up causing heavy damage, but the best tactic can be leaving the best for last, and the best depends on your play style. Also not that, if you are going to repeatedly battle someone, try varying the starting Pokémon. |
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Player 2 Gear
Joined: 26 May 2007 Posts: 9109
HP: 100 MP: 0 Lives: 1
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Posted: Sat Apr 19, 2008 11:28 am
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Squirtle ◄A►, A, A, A
Squirtles fattack can easily be thrown in as a combo with neutral A. Really works. |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Sat Apr 19, 2008 11:57 am
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Glitz Yoshi wrote: | Ph1r3 Mario wrote: | Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground. |
And his KO moves, unfortunately are laggy. The bat, PSI flash, and PSI thunder if you loop it around for a meteor ness. You can also try the up air for a vertical KO but it's less efficient. PSI fire the heavies. Remember to dodge roll. It's key when you're playing with Ness. |
PK flash is such a great move. Freeze has better control, and well, freezes, but Flash has far superior Knockback and damage.
I've Hit 37% hit Flash
I can only get 17 with Freeze. |
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LOL I just lost the game! Tiptron MKII
Joined: 26 May 2007 Posts: 1876
HP: 100 MP: 10 Lives: 0
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Posted: Sat Apr 19, 2008 12:01 pm
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Pure-??? wrote: | Glitz Yoshi wrote: | Ph1r3 Mario wrote: | Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground. |
And his KO moves, unfortunately are laggy. The bat, PSI flash, and PSI thunder if you loop it around for a meteor ness. You can also try the up air for a vertical KO but it's less efficient. PSI fire the heavies. Remember to dodge roll. It's key when you're playing with Ness. |
PK flash is such a great move. Freeze has better control, and well, freezes, but Flash has far superior Knockback and damage.
I've Hit 37% hit Flash
I can only get 17 with Freeze. | Well Lucas is easy to pick up and play but you must practice to master Ness. Question-Does Lucas have any good aerial combos? |
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