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Mandew
Manjew



Joined: 05 Aug 2007
Posts: 4283

HP: 99 MP: 8 Lives: 2



PostPosted: Sat Apr 19, 2008 12:10 am   Reply with quote

Gear wrote:
Anyone got any advice for P. Trainer besides abusing the short hop fspecial?
If you didn't know, you can switch out to dodge certain Final Smashes.

You can also hold the jump button to make Charizard start gliding.

On a more serious note...

Ivysaur, when used on the ground, has a moveset that protect his body from attacks coming from all sides.

Squirtle is probably the best for Areal Maneouvers.

Charizard is the Power type in them.

Ivysaur = Range
Squirtle = Speed/Areal
Charizard = Range

At least I think...
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Wario Land Shop!    
Player 2
Gear



Joined: 26 May 2007
Posts: 9109

HP: 100 MP: 0 Lives: 1



PostPosted: Sat Apr 19, 2008 12:34 am   Reply with quote

Thats the obvious. I need some awesome techniques since most of the moves are stale.
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Koopa Kruiser Supply Shop    
wat u say
Ph1r3 Mario



Joined: 01 Aug 2007
Posts: 6727

HP: 90 MP: 5 Lives: 0



PostPosted: Sat Apr 19, 2008 8:10 am   Reply with quote

Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground.
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Ph1r3 Market    
Yoshi
Vampire


Joined: 15 Dec 2007
Posts: 12475

HP: 60 MP: 6 Lives: 0



PostPosted: Sat Apr 19, 2008 8:23 am   Reply with quote

Ph1r3 Mario wrote:
Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground.


And his KO moves, unfortunately are laggy. The bat, PSI flash, and PSI thunder if you loop it around for a meteor ness. You can also try the up air for a vertical KO but it's less efficient. PSI fire the heavies. Remember to dodge roll. It's key when you're playing with Ness.
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PSI and more    
jacking off
Small Sammer Guy



Joined: 13 May 2007
Posts: 12146

HP: 10 MP: 2 Lives: 0



PostPosted: Sat Apr 19, 2008 8:24 am   Reply with quote

some more
King Dedede:
His Fsmash is very powerful, but very slow, so dont' use it a lot on 1 on 1s. Instead, take advantages of his next 3 powerful moves, Down smash, up tilt, or bair. All three are great finishers and does a lot of knockback and damages, and also are fast. Remember those three moves.
AAA combo, dair or uair, and Waddle Dee throws are great for racking up damages.
Don't overlook his neutral B, Inhale. It can be used for suicide kills, or on team battles with friendly fire on, its great to suck your teammate and spit it out at your opponent. Does decent knockback.
When you recover, you must cancel the jump midair in order to grab onto a ledge.
King Dedede is one of the best (if not, the best) chaingrabber in the game. Chain grab a lot, and when your opponent is off the edge trying to recover, use down smash. A great combo.

R.O.B.
His down smash is pretty useful when things are getting bad for you.
His side B is a lot better for reflecting projectiles. Use it when Lucario or Samus unleases a full charged Neutral B. It is very unexpecting and surprising.
His nair is one of the best nair in the game, has great knockback and range.
Don't overlook his down B. Those Gyros are pretty damn powerful. Great for edgeguarding.
His dair is a meteor smash.
His neutral B when fully charged is a great edgeguarding move.
Stick to his uair, A moves, down smash, or all of his tilts to rack up damages.
R.O.B. has one of the best recoverys in the game. Just be careful because when someone hits you while R.O.B. is using Up B, you can get screwed.
His fsmash/usmash are really powerful.
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Baby Shop    
CFH
Ligador



Joined: 20 Jan 2008
Posts: 5136

HP: 100 MP: 6 Lives: 2



PostPosted: Sat Apr 19, 2008 11:13 am   Reply with quote

I'll do one for Pokémon Trainer nao.

- Dodging some attacks, including Final Smashes and the likes of Falcon Punch, can be done quite well with the Pokémon Switch, specially if your dodging reflexes are borked.
- Unexpected Pokémon changes and knwoing well who are you using can disrupt the balance of the foe. Charizard is the powerhouse, Ivysaur is the balanced and Squirtle is the faster; they all also have excelent aerial attacks and recovery.
- When using Charizard, a good idea can be attacking foes from the floor to the ground. Airborne, he can use a Meteor Smash and some great moves to knock foes down; on the ground, he has Rock Smash and excelent smashing. Also, never forget about his exceptional (Though not unique) multi-jumping ability and also his ability to glide.
- When using Ivysaur, never forget that you can make yourself quite a barrier as he can hit at various angles. Foes coming from forward or behind can be Smashed, Razor Leafed and even hit with the A combo, which causes some good damage. Foes coming from the air can be held on spot by a Bullet Seed, and damaged by the excelent up Smash. Foes coming from between these two directions can be dropped by a Vine Whip. And it goes that way.
- When using Squirtle, don't hesitate in using his aerial attacks and Withdraw, they are quite helpful at causing some damage. The finisher can be laid by the nicely ranged Smashes or by the Surf, as long as you hit with the right spot.
- Always or often choose which Pokémon are you going to start with. I usually go with Charizard to start up causing heavy damage, but the best tactic can be leaving the best for last, and the best depends on your play style. Also not that, if you are going to repeatedly battle someone, try varying the starting Pokémon.
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Player 2
Gear



Joined: 26 May 2007
Posts: 9109

HP: 100 MP: 0 Lives: 1



PostPosted: Sat Apr 19, 2008 11:28 am   Reply with quote

Squirtle ◄A►, A, A, A

Squirtles fattack can easily be thrown in as a combo with neutral A. Really works.
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Koopa Kruiser Supply Shop    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Sat Apr 19, 2008 11:57 am   Reply with quote

Glitz Yoshi wrote:
Ph1r3 Mario wrote:
Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground.


And his KO moves, unfortunately are laggy. The bat, PSI flash, and PSI thunder if you loop it around for a meteor ness. You can also try the up air for a vertical KO but it's less efficient. PSI fire the heavies. Remember to dodge roll. It's key when you're playing with Ness.


PK flash is such a great move. Freeze has better control, and well, freezes, but Flash has far superior Knockback and damage.

I've Hit 37% hit Flash

I can only get 17 with Freeze.
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pure-???'s shop of spells.    
LOL I just lost the game!
Tiptron MKII



Joined: 26 May 2007
Posts: 1876
HP: 100 MP: 10 Lives: 0



PostPosted: Sat Apr 19, 2008 12:01 pm   Reply with quote

Pure-??? wrote:
Glitz Yoshi wrote:
Ph1r3 Mario wrote:
Ness- Try to keep him up in the air. He's an aerial master. His aerials all do some great damage, along with his meteor smash which can also send opponents flying if they're on the ground.


And his KO moves, unfortunately are laggy. The bat, PSI flash, and PSI thunder if you loop it around for a meteor ness. You can also try the up air for a vertical KO but it's less efficient. PSI fire the heavies. Remember to dodge roll. It's key when you're playing with Ness.


PK flash is such a great move. Freeze has better control, and well, freezes, but Flash has far superior Knockback and damage.

I've Hit 37% hit Flash

I can only get 17 with Freeze.
Well Lucas is easy to pick up and play but you must practice to master Ness. Question-Does Lucas have any good aerial combos?
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