HNNNNNGH
Posted by Slim Aug 19 2011 01:32 GMT in Slim
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http://storefront.steampowered.com/v/gfx/apps/28050/extras/page_banner_english.png

I CAME EVERYWHERE


Replies:

what
Reply by Nastasia Aug 19 2011 01:32 GMT
AND THESE AREN'T RESKINS EITHER OH GOD I'M GOING TO *CRAG*ING DIE
Reply by Slim Aug 19 2011 01:33 GMT
I feel like this is about the deus ex tf2 items
Reply by Nastasia Aug 19 2011 01:33 GMT

Reply by Slim Aug 19 2011 01:34 GMT
Will this make you actually play tf2 now
Reply by Nastasia Aug 19 2011 01:35 GMT
Wait a minute that one on the very top is a sniper rifle isn't it
How do you get these items anyway
Reply by Nastasia Aug 19 2011 01:37 GMT
preorder human revolution or get them from drops once human revolution comes out I'm guessing
Reply by Slim Aug 19 2011 01:39 GMT
Cool i have no money
i never even played the other ones
Reply by Nastasia Aug 19 2011 01:41 GMT
holy SHIT
this might make me consider re-installing tf2
Reply by Super-Claus Aug 19 2011 01:46 GMT

I like how  they broke all the time theme consistent rules here, but I don't give a shit because they FINALLY gave the engineer something that isn't a *crag*ing wrench for once and thats a god damn miracle. The shotgun seems like it would be dandy for Engineers who are using normal sentries but don't pussy around them all the time, the shortcircuit is the biggest *crag* you to soldiers I've seen since forever, The Diamond is tempting though I'm more of a backstabber than a sentry sapper myself, even if they do reward you with crits.

Nothing look particularly overpowered here except maybe the short circuit, but only because it kicks Robin's spoiled child of a class down to reality.

Reply by Fallen Shade Aug 19 2011 07:17 GMT
I will say from experience that the Short Circuit really isn't as unbalanced as it sounds for two reasons.
1. It takes 35 metal a shot, even if you are standing near a dispenser that still builds up really quickly. It takes 140 metal just to stop a full clip from a standard Rocket Launcher, so defending a nest for any elongated period of time is pretty costly. It is, however, pretty great if you are on the move and just need to occasionally stop a projectile in combat.
2. It is VERY hard to judge the range on it. Right now it gives off no visible effect when you fire it out of range, literally nothing happens. The only time electricity shoots out is when a player or projectile is in range, so it is going to take a lot of time to get used to.
Also yeah, that new shotgun is kind of shit. No reloading < 60 metal per shot.
Reply by Popple Aug 19 2011 16:57 GMT
Also I'd argue it isn't worth losing the Pistol in a lot of situations but that's just me.
Reply by Popple Aug 19 2011 17:04 GMT
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