Procedurally Generated Points And Clicks: Symon
Posted by Rock, Paper, Shotgun May 28 2012 16:00 GMT in PC Gaming News
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I was recently pointed in the direction of Symon, a free experimental point and click adventure from Singapore-MIT’s game laboratory, Gambit. The idea behind it is to see if it’s possible to create a procedurally generated narrative adventure, with unique puzzles. Which is quite an ask. The results, they’re an interesting combination of cheats and potential.

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