Molding and shaping Terraria's world with twin sticks
Posted by Joystiq Feb 07 2013 01:30 GMT in Terraria
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Terraria, the PC creation conceived by the small staff at developer Re-Logic, will finally make its way to the digital storefronts of the PlayStation 3 and Xbox 360. Developed by 505 Games, the console version of Terraria features fresh content, including a new big bad dubbed Ocram as well as additional enemies, weapons, pets and inventory items, and is scheduled to arrive at "the end of February or early March," according to 505 Games community manager Logan Rosenstein.

The console version's biggest addition, however, is the ability to play Terraria with a controller. It's initially hard to picture playing Terraria without the combination of a mouse and keyboard. The basic movement controls are simple enough, but inventory management, mining, and construction are all governed by a pointer-based interface that is best left for a mouse to handle. The gamepad controls developed for the port aim to offer the best of both worlds.

"The biggest challenge [the dev team faced] was the controls," Rosenstein said of the porting process. "The PC version is so heavily reliant on the keyboard and mouse, so the dev team spent a lot of time and a lot of effort working on the controls. They did several different layouts and several different practice runs."

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