Hyper Light Drifter talks about utilizing the Wii U GamePad in smart ways, staying true to his vision
Coming from an EDGE interview with creator, Alex Preston...
Even if we put it on 3DS, we wouldn't just toss weird touch elements in there for the sake of having them, and it's the same thing for Wii U. Sure, we want to be able to play on (the GamePad's) screen, but it's a game that's really all about classic controls, and we don't want to change that for any one console. We want everyone to experience the game as we envisioned it. I think that's such a crucial element of being a good director, when a game is able to expose its innards in a way that's meaningful without having to bown it down into words and extrapolate it.
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