Hands-on: Battleblock Theater (XBLA)
Posted by Joystiq Mar 30 2010 20:00 GMT in Xbox 360 News
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Battleblock Theater, the Castle Crashers followup unofficially known as "The Crying Leprechaun Game," was available in one distinct play mode at PAX East: a multiplayer team deathmatch variant that centered around eating souls. It's the bright, colorful and playful kind of evil you might imagine is okay in most Saturday morning cartoons, and it's exactly the patented style we've come to identify as "The Behemoth Touch."

The basic format of the demo was a 2-on-2 team deathmatch gametype, in which cute little blue blockheads (they looked like a cross between a cat and a bear) try to defeat cute little red things of the same origin. By jumping onto an opponent's head, he (she? it?) is effectively killed, releasing a ghost or spirit that can be captured. Once you grab the escaping ethereal being and hold on to it, points slowly accumulate on the scoreboard -- all the while, a timer gradually counts down to zero. This is a straightforward affair of ghost-napping.



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