
Positioned as a new sequel to fan favorite Prince of Persia: The Sands of Time, Ubisoft Montreal's Prince of Persia: The Forgotten Sands is a clear return to tradition. It diverges from 2008's cel-shaded scurrier in more ways than one: platforming is more difficult; the time rewind is back; and the adventure is entirely linear. Though the game showed promise at PAX East 2010, we couldn't help but ask Level Design Director Michael McIntyre what this familiar entry means for fans and the franchise.
Joystiq: Prince of Persia: The Forgotten Sands -- how is that being positioned to fans of 2008's game? Is it an apology?
Michael McIntyre: Oh, not at all. Actually, this project was started before that game even released, so we had no idea how that game was going to be received. We knew that the PoP 2008 was a daring take on the Prince of Persia franchise. but we knew that there would be people that definitely liked it and we just weren't certain what fans of Sands of Time would take it, even though we knew it was quite different from Sands of Time. So, there was already an early plan to do a Sands of Time-type game, not at the same time but it was already in progress.
Sign-in to post a reply.