Hands-on: Lost in Shadow
Posted by Joystiq Apr 10 2010 02:25 GMT in Lost in Shadow
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Hudson's possibly no-longer-Wii-exclusive action-platformer Lost in Shadow has always struck us as a lovely game -- its use of light and shadow evoking the great ICO -- but until last night there was the chance it could very well hold as little substance as its silhouette hero. Good news: What started out reminding me of the original, side-scrolling Prince of Persia quickly had me grinning, as its lighting went from "a nice effect" to a creating some clever gameplay mechanics.

The premise of the game is simple: You play as the shadow of a boy that's been severed from his body. Beginning at the ground floor of a massive tower, you guide his shadow form back to the top, where the two will (hopefully) be reunited. The core gameplay is simple. The shadow boy has a sword and can run, jump, climb obstacles and duel with enemies -- again, shades of classic Prince of Persia. The twist often literally came in the form of moving physical foreground elements in the level I played in order to reach new areas, and even defeat otherwise invulnerable enemies.



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