Sonic the Hedgehog 4: Episode 1 review: Spin-dashed hopes
Posted by Joystiq Oct 13 2010 22:00 GMT in Sonic the Hedgehog 4: Episode I
- Like?
Sega is giving the people what they want. Sonic's lips are sewn together tightly, his pals have been laid to rest in a shoebox somewhere in the garden, and the world is nice and two-dimensional again. This is the 16-bit sequel you've been craving for sixteen bitter years, one that sidesteps every pitfall introduced in Sonic's 3D outings. Finally, the cycle is over!

But there's a problem. If you've been on the verge of starvation for 16 years, you might be a tad too eager to swallow any crumb that's flicked your way. And if there's one thing that Sonic the Hedgehog 4 is, it's crummy.

Replies:

i love how people have been so enthusiastic about this and now it sucks. i really, really like this game, and i think people arent really giving it the kind of credit it deserved. it's everything the old games were, and if people are gonna say this sucks, they might as well feel the same about the first 3.
Reply by Hooly Oct 13 2010 21:09 GMT
I played the demo and IMO Sonic felt way too sluggish. I can deal with uninspired graphics and level design, but this game's physics are wrong.
Reply by Francis Oct 13 2010 21:48 GMT
the physics at most are touchy, the whole speed thing is a bit annoying but once you get going, i'd say it's alright. oh, and jumps. this is something that i would agree is borked, if you let go of the control stick, you don't move, even mid jump. i've lost like, 5 lives in one level because of this. :/
Reply by Hooly Oct 13 2010 22:01 GMT
So speed is broken and jumping is broken.
Isn't that what a Sonic game is supposed to be all about?
Reply by Shrowser Oct 13 2010 22:30 GMT
Sign-in to post a reply.