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Posted by Rock, Paper, Shotgun Feb 28 2014 16:00 GMT
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Nowhere, as Jim noted, is conceptually staggering. It’s a life sim with a cast of procedurally generated abstract organisms, which grown to 800 metres in diameter. They can contain other creatures within their cavities and hollows. Indeed, they can contain entire societies. The latest alpha release contains the first iteration of the creature generation software, allowing players to explore three entities, which represent the same lifeform at different stages of its existence.

If all that sounds distractingly odd, let it also be known that you explore the gargantuan creatures by means of a grappling hook. Video below.

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Video
Posted by Rock, Paper, Shotgun Dec 13 2013 14:00 GMT
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GRAPPLING HOOKS! It’s pretty simple, every developer out there. If your game doesn’t include a grappling hook, then you are making a bad game. This isn’t complicated, and it’s about time everyone started taking some notice. Like Red Knight Games have with their forthcoming Grapple Knight. (Cheers, Indiegames.) Forthcoming, that is, if people will chuck them another $4k AUD or so. There’s a demo to incentivise such investiments.

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Video
Posted by Kotaku Sep 13 2010 15:40 GMT
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#clips In LittleBigPlanet 2's Adventures of the Amazing Grappling Hook, Media Molecule demonstrates once again how anything can be greatly improved by strategic application of a grappling hook. More »

Posted by IGN Oct 28 2009 15:49 GMT
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Eight new levels coming to first person puzzler.