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E3 2010: Shigeru Miyamoto Reader Interview
You gave us your questions, and we put them to the most influential man in videogame history.
media.stars.ign.com posted by IGN Jun 30 2010 03:44 GMT
Warren Spector speaks of the ‘real power of games’, Miyamoto and Iwata as devs he respects
The following information comes from a Nintendo Power interview with Warren Spector… WS: “The real power of games isn’t in figuring out what a designer wanted me to do or in executing a maneuver the designer insisted I execute. The real ...
neogaf.com posted by GoNintendo Jun 29 2010 06:52 GMT
Miyamoto - Nintendo very interested in networked devices/user-generated content, Miis could come to Nintendogs
A portion of a USA Today interview with Shigeru Miyamoto… USA: The 3DS has some new wireless features, correct? Could you talk about how that could be used in games? SM: It’s a little bit hard to explain but obviously, Nintendo is very intere...
content.usatoday.com posted by GoNintendo Jun 22 2010 19:25 GMT
Miyamoto originally shot down 2-player mode of Donkey Kong Country Returns
“Thinking about the [Donkey Kong Country] series you had Donkey Kong and Diddy Kong but the player never had full control over both of them at once. That was what we wanted to change. We wanted to make it so two players could play at the same time ...
officialnintendomagazine.co.uk posted by GoNintendo Jun 22 2010 17:52 GMT
Scott Pilgrim Vs. The World features Zelda music, and Miyamoto has seen it
We told you yesterday about a Wired interview with the director behind Scott Pilgrim Vs. The World, which happened to feature talk about Miyamoto and Nintendo in general. Thanks to Shiggie, we now have that snippet from the issue, and we can see that the...
gonintendo.com posted by GoNintendo Jun 20 2010 15:54 GMT
Miyamoto makes front page of Norway’s biggest newspaper, culture edition
Miyamoto was front and center for all those that checked out the recent edition of ‘Aftenposten’ newspaper in Norway. As you can see, Miyamoto’s E3 showing, as well as Nintendo’s lineup in general, garnered some major attention th...
gonintendo.com posted by GoNintendo Jun 20 2010 02:17 GMT
Video Interview: Shigeru Miyamoto on 3DS, Retro, Zelda and Pikmin 3
You may have read our interview with Nintendo's Shigeru Miyamoto earlier this week - where we talked about everything from the 3DS to Retro's reboot of Donkey Kong Country to the Wii MotionPlus-enabled Zelda title, Skyward Sword - but why not watch the v...
joystiq.com posted by Joystiq Jun 18 2010 22:40 GMT
Miyamoto - Vitality Sensor is ‘ready’, 3DS software install not confirmed, MotionPlus a big focus, Steel Diver for retail, Pikmin 3 on Wii, and Donkey Kong Country love
A portion of an IGN interview with Shigeru Miyamoto… IGN: To start us off, what happened to the Vitality Sensor? Miyamoto: It’s actually progressing quite well. We could have shown it here at E3 if we wanted to, but the environment here isn&#...
wii.ign.com posted by GoNintendo Jun 18 2010 02:35 GMT
E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All
Our exclusive interview with Nintendo's legendary designer reveals new information on Donkey Kong, Pikmin and making torpedo noises.
wii.ign.com posted by IGN Jun 17 2010 23:40 GMT
Miyamoto Keeps a Poker Face when he sees Kinect
Ok, this doesn’t have to be a top story, but I just think that a picture is worth a thousand words… Can’t see him? Look closer. Bam! Ice grill. Link
neogaf.com posted by GoNintendo Jun 17 2010 03:09 GMT
E3 2010 - Ten minutes with Shigeru Miyamoto
Some 5+ years ago, I ran a Nintendo site on Blogger that eventually turned into GoNintendo. Back during those early days, I slept outside the Nintendo World Store in New York City to have a chance at meeting Shigeru Miyamoto. Sleeping outside on the str...
gonintendo.com posted by GoNintendo Jun 16 2010 11:23 GMT
Miyamoto Makes One Hell Of An Entrance At Nintendo's E3 Presser
#e3 When Nintendo's Bill Trinen failed to master the new Legend of Zelda: Skyward Sword, Zelda creator Shigeru Miyamoto has no choice but to teleport in to help. More »
kotaku.com posted by Kotaku Jun 15 2010 16:38 GMT
Miyamoto interview - arguments with Yamauchi, current interests, game design process, industry competition, the beauty of big titles
The following are snippets of a Miyamoto interview with EDGE magazine. We’ve heard some of these snippets in the past, but I’ve only posted the more interesting/unheard snippets below. The way he (Yamauchi, former Nintendo president) selected...
edge-online.com posted by GoNintendo Jun 02 2010 17:46 GMT
IGN wants your questions for Miyamoto
There are few figures in modern videogaming as renowned and respected as Shigeru Miyamoto. This is the man, after all, who has been the creative backbone behind Nintendo’s success for the last 30-odd years. Shigeru Miyamoto is not only responsible f...
wii.ign.com posted by GoNintendo Jun 01 2010 06:41 GMT
E3 2010: Miyamoto Wants You!
Got a question for legendary game designer Shigeru Miyamoto? We're interviewing him at E3 and want you involved!
wii.ign.com posted by IGN Jun 01 2010 02:15 GMT
Miyamoto smacks down story additions for Galaxy 2, feels resonance is much more important
Miyamoto has made it pretty clear that he doesn’t want any big story elements in Mario games. That hasn’t stopped members of the dev team from trying to sneak things in, and that was just the case with Super Mario Galaxy 2. As a matter of fa...
gamepro.com posted by GoNintendo May 22 2010 02:33 GMT
Miyamoto works hard to keep the writing in Mario games from being too childish
“Unless you’re careful, there’s a tendency for games like Mario that can be played by children to gradually become childish. Those making the game tend to unconsciously make them that way. Taking how Mario’s line can be scripted as...
gameinformer.com posted by GoNintendo May 22 2010 02:25 GMT
Miyamoto video interview discusses Super Mario Galaxy 2, Vitality Sensor, Zelda Wii…but it needs translation!
The video linked below features all sorts of talk from Miyamoto on topics that we’re dying to learn more on. Super Mario Galaxy 2, Vitality Sensor, Zelda Wii and more. I doubt he says anything that is truly revealing, but I still want to know what...
gamingmedia.de posted by GoNintendo May 14 2010 19:29 GMT
Miyamoto German interview transcribed - Zelda Wii talk, Galaxy 2 details, Vitality Sensor and much more
We posted a Miyamoto video interview earlier today, but it was all in German. Looks like we have some rough translations of what was said. Don’t take this as a word-for-word translation, but just a rough idea. Miyamoto on the art shown at last yea...
nintendoeverything.com posted by GoNintendo May 14 2010 23:50 GMT
Iwata and Miyamoto: Business Ascetics - An Excerpt from Nintendo Magic
“In love with computers, Iwata entered the Tokyo Institute of Technology in 1978 to study computer science. This time he used the money he received as a graduation present to buy a Commodore PET — with integrated monochrome display, keyboard, ...
gamasutra.com posted by GoNintendo May 14 2010 18:01 GMT
Miyamoto ‘never lost his passion’ for traditional games
“Before the launch of the Wii hardware, we at Nintendo had already come up with the idea that the Wii is the machine that’s going to be hooked up with the television set in the living room of the household. And so then the family members beco...
officialnintendomagazine.co.uk posted by GoNintendo May 11 2010 16:20 GMT
Miyamoto has regrets as soon as he finishes a game, brings up possibilities of Wii Music 2
“As soon as we’ve finished a project, I always have regrets about what we could or should’ve done. But then there are these great ideas that we can utilise with future projects, one way or another. Some people might say Wii Music is a g...
computerandvideogames.com posted by GoNintendo May 11 2010 16:05 GMT
Miyamoto talks about slamming tables, editing text, and the Majora’s Mask relationship in the Super Mario Galaxy 2 ‘Iwata Asks’ feature
- working on another 3D Mario for the Wii reminded Miyamoto of the Ocarina of Time/Majora’s Mask days - Miyamoto says Majora’s Mask was made in order to take advantage of the 3D framework of Ocarina of time - Miyamoto says that when you make a...
andriasang.com posted by GoNintendo May 11 2010 05:41 GMT
Miyamoto: Nintendo 'desperate to realize' online business
Nintendo's online offerings are free (and somewhat limited) as of now, but that might not always be the case. According to statements from Shigeru Miyamoto to Edge, Nintendo is still considering the nature of its online business. "Probably the other thin...
edge-online.com posted by Joystiq May 07 2010 23:59 GMT
Miyamoto ponders charging for Wii online connectivity, being more proactive in the online space
“… Probably the other thing that we are desperate to realise is the core [online] business structure. Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer so...
edge-online.com posted by GoNintendo May 07 2010 16:50 GMT