Fortune Street Message Board

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Posted by GoNintendo Mar 29 2012 19:44 GMT
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A portion of a C3 review...

It is a shame that this debut of Square Enix’s unsung hero will probably fall between the cracks of traditional board game lovers and video game players. Boom Street is an original game that deserves to do well in the West. It is well presented and provides a big challenge for single players and lots of game time for board game aficionados.

Full review here

Posted by sims Mar 07 2012 06:46 GMT
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it's a game where you buy properties and stocks and get completely wrecked by waluigi's master of economics

 

it's pretty cool

you should get it

also there's wifi that's not terrible

Fallen Shade
So basically it's monopoly?
©na
I think they're making a game about Yangus when he was a kid or something

Posted by GoNintendo Jan 12 2012 01:07 GMT
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An excerpt from Destructoid's review:

With Fortune Street, all the fundamentals are there, but the devils pop up in the details. For starters, it takes forever to play through your average game. The game itself moves along fairly quickly, without too many lengthy animations to sit through, but there is just so much to the game and it's so hard to win (or lose) that it just goes on and on and on. I've played a match online that lasted five hours (though my average match has been closer to two to three hours long). That would be okay if you could save and quit, but expecting anyone to spend half a work day playing a board game simulator is asking a lot.

There is also the fact that, in order to unlock all the game's boards, you have to play through the exceptionally long and repetitive campaign mode. This goes for a lot of the Mario-based content, too. Many of the boards and their accompanying musical themes available from the start of multiplayer mode are based on the Dragon Quest universe, and as such, lack the pep and punch necessary to keep you from falling asleep during one of those two to three hours games. I had a hard time keeping my friends playing past the third round on the first board we played on, which featured some slow baroque jams and a relatively lifeless castle in the background.

Check out the source link for the full write-up.

Source: Destructoid


Posted by GoNintendo Jan 10 2012 18:13 GMT
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A portion of a Eurogamer review...

Even if you work your way through the option menus to select the speediest settings for everything, I'm not entirely sure who the audience for this game is meant to be. Kids drawn in by the licensed characters are going to be disappointed that they're getting a crash course in personal finance and supply and demand curves rather than a trip through the chocolate factory, while those looking for a properly complex board game probably don't want to have to faff about with the Wii in order to enjoy themselves.

Full review here

Posted by GoNintendo Dec 26 2011 18:46 GMT
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A portion of an ONM review...

Boom Street is an interesting little title that certainly won't appeal to everyone, but will please fans of traditional board games. It adds enough changes to the standard Monopoly formula to make it feel unique and the Easy Rules option means family members of all ages can get involved. An interesting addition to the Wii library.

Full review here

Video
Posted by GoNintendo Dec 23 2011 02:01 GMT
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Get More: GameTrailers.com, Fortune Street - Review Pod, PC Games, PlayStation 3, Xbox 360


Posted by GoNintendo Dec 08 2011 04:33 GMT
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A portion of a GameSpot review...

The Good
Wide variety of board designs Robust single-player mode with fun opponents and dialogue Plenty of extras to unlock.

The Bad
Can be slow-paced even on the highest speed settings Easy mode is too dull Doesn't hold up well as a party game experience.

Full review here

Posted by GoNintendo Dec 08 2011 04:20 GMT
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A portion of a Siliconera review...

While you can tweak the amount of gold you need to win, playing Fortune Street is still slow and you don’t have friends to talk to while other players are rolling the dice. A book kept me company when someone was deciding whether to sell stock or not. Because of the game’s pace Fortune Street probably won’t suit the button mashing Mario Party crowd. Fortune Street requires patience and maybe a little investment savvy to enjoy.

Full review here

Posted by GoNintendo Dec 08 2011 02:08 GMT
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Yeah, I know Fortune Street is supposed to be a "party" game. It’s designed to be played with friends (the option that reads "play alone" in the beginning is rather depressing), but I ground through the tours to unlock everything. Even as a "party" game, Fortune Street moves at a glacial pace. Most of the time, you’re watching other players move the Dragonlord around and buying lands. The arcade breaks up the monotony with passive mini-games. There is Round the Blocks, which is essentially a slot machine, a dart throwing game (where you just press A), and slime races… that you watch. Fortune Street can be frustrating in a group too because one player can be so far in the lead it’s impossible for anyone else to catch up. The game just doesn’t feel fun when player one is rolling in gold coins and everyone else is just rolling the dice waiting for him or her to win.

Get the full hands-on impressions at the source link

Source: Siliconera


Posted by GoNintendo Dec 07 2011 22:06 GMT
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A portion of a Nintendo Life review...

Your mileage will depend entirely upon the patience of those you play it with, and not all gamers will stick around long enough to learn the nuances of the game's strategy. Those who do, however, will be glad they did.

Full review here

Posted by Kotaku Dec 05 2011 20:00 GMT
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#fortunestreet In real life, insider trading is as much a crime as jumping on someone's head and flattening them to death. More »

Posted by Kotaku Dec 05 2011 19:00 GMT
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#gutcheck If they've been making versions of the Nintendo Wii's new board game for 20 years, if Nintendo themselves are publishing it—choosing to sell this to us this holiday season instead of other Japanese games still awaiting translation—then surely it must be good and worth buying? More »

Posted by GoNintendo Dec 05 2011 18:31 GMT
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A portion of an NWR review...

Fortune Street is a deep board game experience that is great if you have people to play with, but it can overstay its welcome in single-player. If you have friends that love Monopoly, or if you want a deep and lasting experience for the Wii, Fortune Street is one of the best of its genre on the system.

Full review here

Posted by GoNintendo Dec 03 2011 19:20 GMT
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A portion of a GamesRadar review...

You'll love
More strategy than most party games
Lots of boards to choose from
Making your own drinking games

You'll hate
Waiting for AI players to take their turns
Playing alone to unlock everything
Not much direct interaction between players

Fortune Street - full review here

Posted by IGN Dec 02 2011 20:52 GMT
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Fortune Street, developed by Square Enix, brings together the characters of both the Mario and Dragon Quest universes into one gaming experience. Now fans of the two series can finally see Yoshi stand alongside a Slime, or Mario face off against a Platypunk just not in the way you're probably expect...

Posted by GoNintendo Dec 02 2011 19:33 GMT
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A portion of a Joystiq review...

Fortune Street has no respect for players' time, turning what should be a breezy pastime into a languid, dull experience. Or, in honor of my friend Slime, a "lan-goo-id" experience.

Full review here

Posted by GoNintendo Dec 02 2011 19:29 GMT
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A portion of a 1up review...

Fortune Street only suffers from a few small issues. As I mentioned in my recent preview, the lack of thematic applications for individual board spaces is disappointing and makes the licensed tie-ins seem essentially superficial; buying a generic bake shop is a lot less interesting than buying Princess Peach's Cakery Bakery would be. And the uneven single-player experience is a letdown, though perhaps that's to be expected from a board game.

Full review here

Posted by GoNintendo Dec 02 2011 19:09 GMT
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A portion of a GameXplain review...

There is a lot to grasp, at first, in Fortune Street, but when everything clicks -- especially with four players -- cutthroat economics have never been so much fun. That said, this game is definitely of an acquired, sophisticated taste.

Full review here