Darkspore's been introduced to us as "Spore meets Diablo," and seeing it in action reinforces that early pitch -- the game has six abilities on a bar across the bottom, and health and mana bars on either side, while characters that appear as if they were generated in Spore hack and slash their way across the screen. But what EA really wants to do with Darkspore, says Michael Arsers, software engineer on the title, isn't just clone an action RPG with Will Wright's funny toys. They want to answer that question everyone had after Spore originally released.
"A lot of the criticisms on Spore," he told me recently, "were that there were a lot of cool tools, but where's the game? And that's what we were trying to get at here." So you might be forgiven for thinking Darkspore is the product of some weird genetic mashup of game genres -- it basically was. "The team that started this production was a very core gamer, WoW arena/DotA kind of crowd, and so we really wanted to take the creatures from Spore and put them in a hardcore game," Arsers said. "We have this great Creator technology, so how can we leverage and make a core game with that?"
We've already heard a bit about the singleplayer side of the title, but no true hardcore game is complete without some player-versus-player (PvP) action, and so Arsers was excited to show off the PvP Arena mode that he and the team are working on.
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