First impressions
Posted by Francis Nov 22 2010 03:32 GMT in Donkey Kong Country Returns
- Like?

Graphics and physics are great, a very similar style to DK Jungle Beat with a lot of cinematic touches.    The minecart level was a little frustrating, in that you are almost forced to die a few times to react to what is coming or grab bonuses (at one point the camera zooms in close to make it even harder).    The game punishes you for taking damage by making you lose Diddy Kong (your hover-jump).  I'll give the internets a week before someone finishes a no-Diddy run.

As much as I hate collect-a-thons, you can't help but want to 100% a DKC game.  The KONG letters are not too difficult, but the puzzle pieces are very well hidden.  I'll probably have to resort to a guide to catch'em all.

One thing I hate is having to make Donkey Kong blow at daffodils and all sorts of fauna in hopes to find a banana or whatever.  You have to stop, press down, and then shake the remote to get DK to blow some air.  Ridiculous.

tl;dr:  It's on like Donkey Kong, but having to blow halts your flow, ya know?


Replies:

Hey, some people like to blow.

Reply by MM Nov 22 2010 03:38 GMT
I guess I should be thankful that there is not a microphone in the wii-remote, DS-style.
Reply by Francis Nov 22 2010 03:43 GMT
i bet someday they will do that
Reply by Nastasia Nov 22 2010 03:44 GMT
I'm probably going to get this later on this week sometime with my birthday money, shit seems pretty worth it.
Reply by Fallen Shade Nov 22 2010 03:45 GMT
I also hate how when you beat the first boss and it gives you a split second to do the shake before the scene ends for bonus points or whatever.
Reply by Slim Nov 22 2010 21:13 GMT
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