Dead Nation review: It's dangerous to go alone
Posted by Joystiq Nov 30 2010 21:00 GMT in Dead Nation
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Twelve hours and 15,000 dead zombies later, I finished Dead Nation. Did I feel accomplished? Yeah, sure. But the feeling that I couldn't shake? Relief.

Housemarque's long-awaited follow-up to Super Stardust HD is exhausting, in more ways than one. The body count should be a clue: Dead Nation is suffocatingly dense, truly embodying the term "sensory overload." Zombies will swarm you by the hundreds, and once you've disposed of them -- with bullets, explosives, fire and a giant projectile blade-thing -- their ever-present remains ... remain, serving to remind of the havoc you've wreaked.

There's some spectacular tech powering the experience: atmospheric lighting, uncomfortably realistic audio and a subtle attention to detail that's difficult to encapsulate. But, I doubt you'll stop to soak it all in. In fact, you'll be lucky if you can manage a mumbled "wow," as you try to catch your breath after each level.



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