Your squad is in a helicopter, quickly approaching the objective. An engineer in the back repairs the ride while it feels the full brunt of the enemy's defensive placements. It's time to bail -- a homing dart hits the hull and as the subsequent rocket nears its destination, all too happy to relieve you of your up-to-that-point very useful conveyance, the whole squad jumps.
Once on the ground, your Recon guy drops a mortar strike on the objective and, through this generous application of explosive force, your team finds ample enough cover to assault the objective. Your Assault guy drops some ammo and you all run into the fray, ready to detonate the box. It's a scenario that sounds fantastic ... and it happens all the time in Battlefield: Bad Company 2.
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