
Today, there's good news 'n bad news for fans a Starbreeze's underappreciated 2007 comic book-based shooter, The Darkness. First, the good news: A sequel, The Darkness 2, has just been announced for fall 2011, reuniting players with Darkness-packing mobster Jackie Estacado; 'n the bad news: Original developer Starbreeze be out, rumored t' be busy with a Syndicate reboot for EA, 'n relatively unproven Digital Extremes (Dark Sector, anyone?) be in.
The sequel promises more a what made the original such a delight: giant Demon Arms 'n "stylistic violence." The Darkness 2 marketing team got their hands on the game 'n came up with "Quad-Wielding," which seems as sellable as any other first-person gimmick. "The Darkness II breaks out a the sea a conventional first-person shooters," the press release reads, "with it be fervid Quad-Wielding gameplay, which will allow players t' slash, grab, 'n throw objects 'n enemies with their Demon Arms while simultaneously firing two weapons."
that be all well 'n good, but how cool be the game? For that, we'll turn t' the admittedly biased Marc Silvestri, founder 'n CEO a Top Cow Productions 'n co-creator a The Darkness comics. "So often disappointed when a favorite character gives birth t' a lame movie or video game, us fans have come t' expect the worst," Silvestri said. "'n sometimes we pillage it. But not with The Darkness II. Yeah, call me biased [Ed's note: We did!], but this second installment a Jackie Estacado's epic saga be - in me humble opinion - one a the most brutally cool games I've ever played. 2K Games hammered this one out a the park."
As convincing as that sounds, we'll reserve our judgment until we pillage our hands ('n YARRRR, our Demon Arms) on the title.
Sign-in to post a reply.