Marvel vs. Capcom 3 review: The premier in button-mashing mash-ups
Montague vs. Capulet. Death Row vs. Bad Boy. Sparta vs. Athens. Yankees vs. Red Sox. Hamilton vs. Burr. Sure, these guys have some bad blood. We'd even go so far as to say they've got beef. But do any of them have the ability to manipulate metal or flex a bionic arm? How about healing powers and adamantium claws? Are any of them gods of thunder? We thought not. Advantage Marvel vs. Capcom 3: Fate of Two Worlds.
The excuse for bringing all these characters into the same place basically boils down to this: Dr. Doom, of Marvel fame, and Wesker, from the Resident Evil games, try to meld their respective universes in order to take them both over at once. Unfortunately, by doing so, they made it easier for the rampaging planet eater Galactus to chow down on two worlds. It's all fairly inconsequential to the gameplay but, hey, there needs to be at least some reason for bringing all these folks together for a third time. And to be honest, when a game is as much fun as MvC3, we don't really care what that reason is.
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