The Sacrifices of StarCraft II Made In The Name of Sports
Posted by Kotaku Mar 05 2011 02:00 GMT in StarCraft II: Wings of Liberty
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#blizzard StarCraft II could have been a prettier game, with massive Zerg Ultralisks and screen-filling Protoss Motherships. It could have been stuffed with new units like the Cybercat and Hercules transport ship. Blame designer Dustin Browder and eSports for making StarCraft II what it is: clear, simple, uncertain and a game that demands skillful players. More »



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