Star Fox got unfocused. The franchise knew exactly what it was about for its first few installments-- flight action, on rails, in 3D-- and it was a technical marvel in its SNES debut, blowing away gamers' expectations for what a 16-bit system could do in 1993. Then it introduced the concept of force feedback by shipping its sequel with the N64 Rumble Pak in 1997. Star Fox was an important brand, a name used to push Nintendo-- and the entire industry-- forward...
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