Former Capcom developer Keiji Inafune said recently at Ritsumeikan University that there was a time his old studio had a rule that 70 or 80 percent of games were sequels and the rest new games. New games weren't usually approved—something Inafune hinted to Kotaku in 2006 when he said Capcom rejected both Dead Rising and Lost Planet. [ファミ通]
More »