Dead Rising Message Board

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Posted by Kotaku Apr 11 2014 02:00 GMT
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There's a Facebok group called Dead Mall Enthusiasts. It's a fascinating collection of photos people have taken of abandoned malls across America. There are all kinds of socioloical reasons why that's interesting, but what's really got me is how they look like a video game artist's portfolio come to life.Read more...

Posted by IGN Jan 13 2014 21:29 GMT
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Dead Rising 3 was just released exclusively on Xbox One. But if you still haven't gotten your zombie fix, or haven't picked up an Xbox One, yet, there may soon be a Dead Rising Collection for you.

Posted by IGN Nov 18 2013 14:43 GMT
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With zombies, more is better. Dead Rising 3 delivers the undead and great tools to kill them with by the truckload.

Posted by Kotaku Nov 08 2013 04:30 GMT
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Every time a new hardware generation comes around, we hear the same old boasts. More polygons! More effects! Higher resolution! Well, you know what, I don't care about any of that. I want new hardware to improve the way I have to play games, or approach them, and no single game this generation did that more than Dead Rising.Read more...

Posted by Kotaku Sep 24 2013 01:58 GMT
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Mega Man. Onimusha. Dead Rising. These are just a small sample of games from Keiji Inafune. Now, he's working on a new title, Mighty No. 9. Oh, he's also answering your questions, right here!Read more...

Posted by Kotaku Aug 17 2013 21:00 GMT
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Free Games: For Xbox Live Gold subscribers, 2010's Dead Rising 2 and its DLC prequel Case Zero are both free, under the Games With Gold promotion. They'll be available until the end of the month.Read more...

Posted by Kotaku Jul 15 2013 15:00 GMT
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The heir to a €50 million fortune has confessed to killing his father with a spiked bat he said was inspired by the weapon in Dead Rising 2. Other ties to video gaming, to say nothing of the wealth involved, have helped in riveting Spain's attention to the June 30 slaying of Andreu Bennasar Coll. Andreu Tur Coll, 18, confessed in court on Friday to the killing, reports El Mundo. He said that two months ago he had fashioned the spiked bat in imitation of the Dead Rising weapon. It had three nails, all of them about four inches long. "As if it were a macabre coincidence, the violent video game eventually became a reality," reported Diario de Mallorca. It's not the only connection to gaming. Andreu's accomplice, Francisco Zaragoza Abbas Rodriguez, 20, is someone he met while playing Call of Duty online. Diario reports that the younger Coll said he and Abbas would play up to 12 hours at a time. He was also a big fan of Infamous 2 and Assassin's Creed III, reports Diario, and played online under the handle of "TacticoMen." Together, the two used the spiked bat, a vase, a hammer and a large speaker to bludgeon Andreu's father. Police say he was hit by the spiked bat 40 times. Why? Money would seem to be an obvious motive. Coll's father had recently made him the sole heir to his €50 million fortune amassed, ironically enough, from the sale of arcade games and gambling machines. Coll had gone to live with his dad even though he said he got along better with his mother, and claimed that his father psychologically abused him, especially at work, where he was paid a small salary. The two accomplices, both surfers, are described almost as brothers, and one lawyer for Coll said he was essentially manipulated by the older Abbas. Detailed reports of the gruesome killing say Abbas was the one who swung the spiked bat. Coll finished off his father by slamming a large stereo speaker on his head. The two apparently had plotted the elder Coll's death for some time, at one point trying to slip a huge dosage of sleeping pills into a cake. Both were arrested shortly after the funeral. They staged the body to look like a robbery turned deadly, then spent hours cleaning the murder scene, but were found out when trace amounts of blood tied them to the killing. El violento videojuego que se convirtió en realidad [Diario de Mallorca] El parricida de Alaró empleó un palo con clavos similar al de un videojuego [El Mundo]

Posted by Kotaku Jun 10 2013 17:35 GMT
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Today we got our first look at Dead Rising 3, which is coming exclusively to Xbox One. Like in prior games, you can use nearly anything as a weapon against zombies—and these weapons have some degree of customization. You'll also be able to do things like call in artillery strikes against the undead, which is awesome.

Posted by Kotaku Sep 11 2012 23:20 GMT
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#keijiinafune Keiji Inafune, best known for Dead Rising (above) and Mega Man, is hard at work on a new game. This is unconfirmed, but according to the upcoming issue of Famitsu, the game is called Yaiba. All that's currently known is that the game is a zombie title. More details, including platforms, are forthcoming. Sit tight. More »

Posted by Kotaku Jan 11 2012 11:10 GMT
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Chalk this up as Japanese developer minutia, but Keiji Inafune, creator of Dead Rising and Onimusha, pulled a muscle in his calf while playing tennis. Recovery will take a month. More »

Posted by Kotaku Dec 09 2011 02:00 GMT
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#rumor First there was Frank, then there was Chuck. Now, in the next Dead Rising, there's Rick, a mechanic holding out against the zombie apocalypse in Los Perdidos. That is according to an unnamed source speaking today to Siliconera. More »

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Posted by Kotaku Nov 09 2011 08:30 GMT
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#deadrising Aww, I thought we were done with this, publishers? Charging for cheat codes was the craze sweeping the nation in 2007-2009, until even EA, who helped start the trend, realised it was a little beyond the pale. Guess Capcom never got that memo! More »

Posted by Kotaku Jul 22 2011 11:30 GMT
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#keijiinafune Well, it's a social game. But that's not unexpected—Keiji Inafune already said he was working on a social game. More »

YouTube
Posted by Kotaku May 19 2011 10:00 GMT
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#watchthis Animator Lee Hardcastle made this short, which was shown last night at Cannes Film Festival. You might be familiar with Hardcastle's last short, Chainsaw Maid 2. He even once did a music video in Mario Paint. More »

Posted by Kotaku May 16 2011 15:40 GMT
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#keijiinafune "I was all bloody," Keiji Inafune said recently. The game developer, best known for titles like Dead Rising and Mega-Man, was recalling a time before he made video, the time he was in junior high school, growing up in one of Japan's toughest areas and getting punched. More »

Posted by Joystiq May 10 2011 00:05 GMT
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In one anecdote, former Capcom exec Keiji Inafune illustrates how he got so high up in the company and the kind of behavior that likely led to his hasty exit. During a presentation at Kyoto's Ritsumeikan University, the Neptunia Mk-II weapon dished on the corporate culture at Capcom, and how he gamed it to get Lost Planet and Dead Rising made.

Before those games, he said, Capcom had a rule requiring 70-80 percent of the games produced at the company to be sequels, and the management rejected pitches for new titles even beyond that proportion. Inafune started up two new projects, Lost Planet and Dead Rising, and just kept them going even after the prototypes were rejected.

Eventually, he exceeded the budget for Lost Planet's prototype by 400%, figuring that Capcom wouldn't cancel it if the game was half done. The strategy worked: both titles made it to retail, and started franchises that have sold over four million units each.

Inafune was already well known for a successful act of guerrilla game-making. After Mega Man, his team was famously only allowed to develop Mega Man 2 if they did so on their own time, without affecting the schedules of other projects.

Posted by Kotaku May 09 2011 09:00 GMT
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Former Capcom developer Keiji Inafune said recently at Ritsumeikan University that there was a time his old studio had a rule that 70 or 80 percent of games were sequels and the rest new games. New games weren't usually approved—something Inafune hinted to Kotaku in 2006 when he said Capcom rejected both Dead Rising and Lost Planet. [ファミ通] More »

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Posted by Kotaku Dec 31 2010 01:00 GMT
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#igameoftheday There's a difference between dead and lifeless, as this iPhone port of Dead Rising unfortunately demonstrates. More »

Posted by Joystiq Dec 10 2010 08:00 GMT
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Capcom is offering its newly-launched Dead Rising Mobile, a portable adaptation of the original Dead Rising, at a special introductory price of $4.99. Herein lies the rub, though: it's only compatible with iPhone 4, iPhone 3GS and third-generation or newer iPod Touch right now. The first update will include iPad support, but Capcom's being mum on when that'll be available.

Posted by Kotaku Nov 04 2010 16:00 GMT
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#pressplay Zombie horror game Dead Rising was inspired by George Romero's zombie horror films, like Dawn of the Dead. But that wasn't enough! Former Dead Rising producer Keiji Inafune made his first — and last — film for Capcom, Shibyou Osen DEAD RISING. More »

Posted by Kotaku Nov 02 2010 08:00 GMT
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#capcom Keiji Inafune of Mega-Man and Dead Rising fame made no secret that he hated his job. Late last week, the game designer finally left Capcom, a company he worked at for 23 years. The developer's Osaka headquarters says why. More »

Posted by Kotaku Oct 26 2010 19:40 GMT
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#deadrising Keiji Inafune produced Dead Rising, which is influenced by George Romero's Dawn of the Dead. It wasn't just that classic horror flick that inspired the creation of Dead Rising. More »

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Posted by Kotaku Oct 06 2010 14:00 GMT
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#clips Dead Rising is headed to the iPhone for the holidays, bringing with it the ability to beat up zombies with a wide assortment of objects, but not, it seems, the ability to separate zombie limb from zombie body. More »

Posted by Kotaku Oct 01 2010 06:00 GMT
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#keijiinafune In the last couple of years, Keiji Inafune (Dead Rising, Mega Man) has become a somewhat controversial figure in the Japanese game industry. That's what happens when you say things like the Japan makes "awful games". More »

Posted by Kotaku Aug 04 2010 15:41 GMT
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The first three episodes of Zombrex Dead Rising Sun, the movie inspired by Dead Rising and directed by Mega-Man creator Keiji Inafune, is now available on Xbox Live for free. More »

Posted by Kotaku Jul 28 2010 05:30 GMT
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#tv At Comic-Con, a trailer was shown for the upcoming TV adaptation of the brilliant comic series The Walking Dead. Nearly every scene shown is lifted directly from the comics. Except for one, though it still looks familiar. More »
Ph1r3 App Inventor for Android's visual block language
Walking Dead issue #1 was incredibly cliche-y

Posted by Kotaku Jul 20 2010 09:00 GMT
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#screengrab Keiji Inafune, creator of Dead Rising, has directed a movie version of Dead Rising, pegged for digital distribution. As seen on Game Watch Impress. More »

Posted by Kotaku Jun 25 2010 10:30 GMT
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Zombrex Dead Rising Sun, the movie inspired by Dead Rising and directed by Mega-Man creator Keiji Inafune, will be distributed digitally for free in North America and Europe. Free? That's the nice price! More »

Video
Posted by Kotaku Jun 16 2010 03:15 GMT
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#deadrising I was originally sceptical of the need for a short "prequel" to the events of Dead Rising 2. This trailer, however, shows it might be worth a look. More »