Interview: Prey 2′s Oddness, Freedom & Ians
Posted by Rock, Paper, Shotgun May 12 2011 16:31 GMT in Prey 2
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So we know the broader picture of Prey 2 – a sandbox ‘alien noir’ world, with you as a bounty hunter taking on contracts – and how it’s a far cry from the first game, but what about the details? Let’s ask Prey 2 developer Human Head’s project lead Chris Reinhart and chief creative officer Jim Sumwalt for a closer look at just how the missions, the morality and the money-making works – as well as why they decided to leave the first game’s play style behind, why the themes are similar even if the lead character is not, and why the hell he’s called ‘Killian Samuels…’(more…)




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