The last time I saw Dead Island was at E3… in 2006. Kentia Hall, the show's great, barren wasteland of teensy meeting rooms, unmarketable arcade machines, and hot dog vendors still existed. On this particular year, Polish developer Techland had a decent-sized booth set up amid the yellow-carpeted chaos of Kentia. A friendly developer rep didactically explained to me the two PC-only products they were showing. He spent roughly 20 minutes touting the merits of Chrome 2, a follow-up to the developer's semi-liked 2003 first-person shooter, then spent maybe half that time hastily touring me through Dead Island, a zombie game set on a tropical island. Far Cry had been the belle of the PC ball for a couple of years at this point, and I remember the rep excitedly pointing out how the developer's Chrome engine could also do great-looking jungle foliage. And there were zombies. You could hit them with things. In first-person.