Official Digibutter 4e DnD Topic
Posted by Popple Jun 02 2011 00:39 GMT in Dungeons & Dragons
- Like?

Here is your shit, make characters and we will decide on a program later.

Also I'm starting with the Red Box shit because i have no idea what I am doing.


Replies:

sweet
Reply by Super-Claus Jun 02 2011 00:40 GMT

what is 4e DnD?  nvm... 4th edition

Reply by Francis Jun 02 2011 00:43 GMT
Would you prefer I make a Paladin who is all about JUSTICE, or a wizard who shouts often and is a bit of a jerk to everyone?
Figured I should run my ideas by the DM first
Reply by ©na Jun 02 2011 01:16 GMT
Finished mine but I did it through some online javascript program what do you want me to include?
Reply by RaveRaze Jun 02 2011 02:20 GMT

Dwemer, babe

Reply by Slim Jun 02 2011 02:28 GMT
Go ahead and post everything Rave
Reply by weedlord bonerhitler Jun 02 2011 06:31 GMT
Boreale I don't care what you make, I'm only going to dictate what people make if we somehow end up with four mages. I don't care what you do personality wise as long as you don't try to do something game breaking.
Also everyone should just post all their info in this topic when it is done so we can make sure everything is going to work before we start.
Reply by Popple Jun 02 2011 12:34 GMT
Halfling Rogue all the way. Now what do I do with this DS_STORE file?
Reply by DarkBlueAce Jun 02 2011 16:08 GMT
http://www.zimg.eu/i/1104519634
Reply by Slim Jun 02 2011 21:37 GMT
Kuuga Torinn
Lawful Good Dragonborn Paladin of Bahamut
6'7", 250 pounds. Reddish-brown scales, more red than brown
18 STR, +6 (Racial Attribute Bonus)
15 CON, +2
13 DEX, +1
12 INT, +1
15 WIS, +2
15 CHA, +2
30 HP, 20 AC
12 Healing Surges a day
Dragonbreath: Fire damage, uses strength
Feat: Astral Fire
Languages: Common, Draconic
Speed: 5 (6-1)
13 Fort, 12 Ref, 15 Will
Trained Skills: Endurance, Insight, Intimidate, Religion
Powers: Holy Strike, Bolstering Strike, Radiant Smite (Encounter), On Pain of Death (Daily)
Equipment: Longsword (1d8), Standard Adventurer's Kit, Scale Armor, Light Shield, Tent
10 GP
Reply by ©na Jun 03 2011 01:23 GMT
Richard Nixon
Chaotic Neutral Elvish Rogue
5'10 130 pounds Tanned Skin, Green hair the color of forest leaves, smells of fresh grass clippings
STR 7 (-2)
CON 10
DEX 19 (+4)
INT 17 (+3)
WIS 12 (+1)
CHA 13 (+1)
HP 22 AC 16
6 Healing Surges
Speed: 7
Languages: Elven, Common
Dagger: +1 vs AC damage 1[W]=1d4-2 [strength penalty] 1 lb (Light blade); usable off-hand; light throwable
Short sword: +1 vs ACdamage 1[W]=1d6-2 [strength penalty] 2 lb (Light blade) Usable Off-hand
Shortbow: +6 vs AC damage 1[W]=1d8+4 [dexterity bonus] range 15/30 2 lb (Bow) Load free, small
Sly Flourish +4w [base dexterity attack] vs AC
Acrobatic Strike +4w [base dexterity attack] vs AC
Dazing Strike +4w [base dexterity attack] vs AC
Blinding Barrage +4w [base dexterity attack] vs AC
Acrobatics: +12 = 4 [dexterity] +5 [class training] + 3 [skill focus]
Arcana: +3 = 3 [intelligence]
Athletics: +3 = -2 [strength] +5 [class training]
Bluff: +6 = 1 [charisma] +5 [class training]
Diplomacy: +1 = 1 [charisma]
Dungeoneering: +1 = 1 [wisdom]
Endurance: +0 = 0 [constitution]
Heal: +1 = 1 [wisdom]
History: +3 = 3 [intelligence]
Insight: +1 = 1 [wisdom]
Intimidate: +1 = 1 [charisma]
Nature: +3 = 1 [wisdom] + 2 [Elf]
Perception: +3 = 1 [wisdom] + 2 [Elf]
Religion: +3 = 3 [intelligence]
Stealth: +9 = 4 [dexterity] +5 [class training]
Streetwise: +6 = 1 [charisma] +5 [class training]
Thievery: +9 = 4 [dexterity] +5 [class training]
Feats:
Skill Focus -- Acrobatics
At-Will:
Melee Basic Attack: By weapon, damage 1[W]-2 [strength penalty] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+4 [dexterity bonus] [standard action]
Bull Rush: -2 [base strength attack] vs fortitude [standard action]
Grab: -2 [base strength attack] vs reflex [standard action]
Move grabbed target: -2 [base strength attack] vs fortitude [standard action]
Escape: +12 [acrobatics] vs reflex / +3 [athletics] vs fortitude [move action]
Sly Flourish [Level 1]
Acrobatic Strike [MP2; Level 1]
Equipment: Adventures Kit, Leather Armor, Short Sword, Dagger, Shortbow, 1 Arrow Quiver (30 Arrows), Standard thiefs tools, Standard disguise kit,
Reply by RaveRaze Jun 03 2011 01:45 GMT

 

 

Tootsie Flute

 

 

 

Female Unicorn Cleric
Level 1
Good

Strength 10 (+0)
Constitution 10 (+0)
Dexterity 8 (-1)
Intelligence 14 (+2)
Wisdom 17 (+3)
Charisma 15 (+2)
   
Skin: Green
Eyes: Blue
Hair: Purple Wavy

 

 

Maximum Hit Points: 22

 

Bloodied: 11 
Surge Value: 5 
Surges / Day: 7

Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

 

 

Initiative: 1d20 -1 = -1 [dexterity]
Base Strength Attack: 1d20 +0 = + 0 [strength]
Base Dexterity Attack: 1d20 -1 = -1 [dexterity]
Base Constitution Attack: 1d20 +0 = + 0 [constitution]
Base Intelligence Attack: 1d20 +2 = + 2 [intelligence]
Base Wisdom Attack: 1d20 +3 = + 3 [wisdom]
Base Charisma Attack: 1d20 +2 = + 2 [charisma]

 

 

Armor Class: 17 = 10 + 7 [Chainmail +1]
Fortitude Defense: 10 = 10
Reflex Defense: 12 = 10 + 2 [intelligence]
Will Defense: 15 = 10 + 2 [cleric] + 3 [wisdom]

Armor: Chainmail +1 (40 lb)

Shield: None

Attacks:

 








 

Base Saving throw: d20 vs 10

 

 

Encumberance 4e

 

Normal Load:
Heavy Load:
Maximum Drag Load
100 lb.
200 lb.
500 lb.

 


 

 

 

 

 

Languages: Common; Deep Speech;

 

Rituals Known:

 



Skills:

Acrobatics: +0 = -1 [dexterity] + 2 [jack of all trades] -1 [armor]
Arcana: +9 = 2 [intelligence] + 2 [Unicorn] +5 [class training]
Athletics: +1 = 0 [strength] + 2 [jack of all trades] -1 [armor]
Bluff: +4 = 2 [charisma] + 2 [jack of all trades]
Diplomacy: +6 = 2 [charisma] + 2 [Unicorn] + 2 [jack of all trades]
Dungeoneering: +5 = 3 [wisdom] + 2 [jack of all trades]
Endurance: +1 = 0 [constitution] + 2 [jack of all trades] -1 [armor]
Heal: +8 = 3 [wisdom] +5 [class training]
History: +7 = 2 [intelligence] +5 [class training]
Insight: +5 = 3 [wisdom] + 2 [jack of all trades]
Intimidate: +4 = 2 [charisma] + 2 [jack of all trades]
Nature: +5 = 3 [wisdom] + 2 [jack of all trades]
Perception: +5 = 3 [wisdom] + 2 [jack of all trades]
Religion: +7 = 2 [intelligence] +5 [class training]
Stealth: +0 = -1 [dexterity] + 2 [jack of all trades] -1 [armor]
Streetwise: +4 = 2 [charisma] + 2 [jack of all trades]
Thievery: +0 = -1 [dexterity] + 2 [jack of all trades] -1 [armor]

Feats:

Jack of all Trades- +2 feat bonus to all untrained skill checks                                                       Unicorn Magic- +2 racial bonus on caster level checks to overcome spell resistance                 Non-Dexterous- Unicorns can only grasp (mouth) one item at a time. Two-handed weapons may be used but suffer from -2 attack. Unicorns also suffer -10 on all checks that require fingers.

                          

 

 

At-Will:

 

Melee Basic Attack: By weapon, damage 1[W] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]-1 [dexterity penalty] [standard action]
Bull Rush: +0 [base strength attack] vs fortitude [standard action]
Grab: +0 [base strength attack] vs reflex [standard action]
Move grabbed target: +0 [base strength attack] vs fortitude [standard action]
Escape: +0 [acrobatics] vs reflex / +1 [athletics] vs fortitude [move action]
Lance of Faith [Level 1]
Sacred Flame [Level 1]                                                                                                                                        Gore [Unicorn Natural Attack]                                                                                                                                  Magic Hand [Unicorn Ability]                                                                                                                Prestidigitation [Unicorn Ability]

 

 

 

Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

 

Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)

 

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)

 

Other Immediate Actions: Readied action

 

Other Opportunity Actions: Opportunity attack

 

Other Free Actions: Drop held items; End a grab; Talk

 

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

 

Short rest: Healing surges as available

 

Five minutes: Normal escape from restraints (Acrobatics)

 

One hour: Forage; Streetwise check

 

 

Encounter Powers:

 

Second Wind
Spend an Action Point [free action, not in surprise round]
Channel Divinity
                    Divine Fortune [free action]
                    Healer's Mercy [DP]
Healing Word [minor action, 2x/encounter, maximum 1x/round]
Cause Fear [Level 1]
Divine Glow [Level 1]

Daily Powers:

 

Beacon of Hope [Level 1]

Locate Object [Unicorn]

Summon Item [Unicorn]

Cleric

 

  • Channel Divinity -- Divine Fortune
  • Channel Divinity -- Healer's Mercy ("Divine Power"; replaces Turn Undead)
  • Healer's Lore (add your wisdom bonus to healing granted by a power) [see online revision]
  • Healing Word (target spends healing surge and gains an additional1d6 at level 1)
  • Ritual Casting [bonus feat, not listed above]
  • Tootsie Flute's Equipment:

 

 

40 lb
2 lb
5 lb

2 lb

1 lb
10 lb
10 lb
2 lb
4 lb
1 lb
3 lb


 
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Bottle
Bucket
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Holy symbol (silver)
Ritual book x1
Ritual components
Reply by weedlord bonerhitler Jun 03 2011 05:57 GMT
I didn't see where it said I could ride you Flavio. You must've forgotten to include that part.
Reply by DarkBlueAce Jun 03 2011 06:49 GMT
Its not an actual character trait but you can totally ride me as long as you don't weight like a million pounds.
Reply by weedlord bonerhitler Jun 03 2011 06:50 GMT
Anyone who rides Flavio will have their move increased by 1 but incur an extra 1d6 from opportunity attacks.
Reply by Popple Jun 03 2011 15:18 GMT
Also Flavio can't use Encounter or Daily powers while in mount mode.
Reply by Popple Jun 03 2011 15:24 GMT
I'm cool with that
Reply by weedlord bonerhitler Jun 03 2011 17:07 GMT
Also unless Boreale sends me whatever he used to build his character he can't play.
And we might start today because 3 people is enough.
Reply by Popple Jun 03 2011 17:23 GMT
I've been trying to find time to read through the Instruction Book and build my character.
Reply by DarkBlueAce Jun 03 2011 19:40 GMT
This isn't the real campaign anyway, it's a test to make sure we can actually make this work.
This is going to be like a day or two at most and then there will be a total reboot with actual 4e content if we can get it going.
Reply by Popple Jun 03 2011 21:04 GMT
I used the Player's Handbook, an actual set of dice and an actual character sheet
Reply by ©na Jun 03 2011 23:18 GMT
Fine I'll just look your skills up online hopefully it doesn't break the campaign, I'll take one more person than we are starting.
Reply by Popple Jun 03 2011 23:21 GMT
Why is it so small.
Reply by Popple Jun 04 2011 00:22 GMT

I don't know.

Reply by DarkBlueAce Jun 04 2011 01:21 GMT
*crag* it we are starting tomorrow at noon be there.
If Pops wants otherwise then do that, but we need a time for this.
Reply by weedlord bonerhitler Jun 04 2011 21:44 GMT
It is currently 3
Reply by RaveRaze Jun 05 2011 19:07 GMT
Flavio doesn't decide shit, I do.
I'm still trying to figure out which program would be best and trying to get a bunch of .pngs and shit ready so this will actually work.
Reply by Popple Jun 05 2011 19:15 GMT
My goal was to make you mad and get you to direct more attention to this
Reply by weedlord bonerhitler Jun 05 2011 20:38 GMT
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