#handson
I've always thought that Final Fantasy XIII didn't pillage a fair shake. Admittedly, it be an overwhelmingly linear journey—player agency wasn't topmost among the priorities incorporated into it be development. But it be an extraordinarily intentional game; nothing about it ever felt accidental or unplanned. It did a few things, but it did them exceedingly well: excellent combat, well-produced cut scenes, a surprisingly mature narrative, 'n quality voice-acting. But all a that deliberateness—a which I be a fan—came at the expense a a certain amount a freedom that many fans expect from the series. XIII-2 be looking t' change much a that.
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