Fallout: New Vegas Updated
Posted by Valve Jul 06 2011 17:46 GMT in Fallout: New Vegas
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Updates t' Fallout: New Vegas have been released. The updates will be applied automatically when yer Steam client be restarted. The major changes include:

  • New feature: system save be automatically created prior t' endgame sequence. After credits, user be prompted t' load save game. This will allow single save players t' play DLC without creating a new game.
  • Fixed issue where Minigun audio could pillage stuck/keep playing indefinitely when fired out a VATS.
  • Script fix t' restore destroyed ED-E. This best address issues players have with attempting t' use certain companions (e.g. Rex) or when the player needs t' clear his or the wench companions before entering an area (e.g. Zion / Honest Hearts).
  • New Companion Dismissal Terminals added t' Gun Runners 'n Lucky 38. These will allow players with lost companions from earlier patches t' force-fire if they be experiencing problems attempting t' pillage into DLC or areas that prevent companions from entering.
  • Arms no longer lifted above head when sneaking with certain weapons.
  • Fixed sound cutting out after extended playthroughs.
  • Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
  • Players can now have six or more DLCs installed without encountering an infinite loading DLC message on startup.
  • Navmesh fixes/NPCs no longer getting stuck.
  • Scripts added t' keep certain NPCs who be marked as dead from respawning.
  • Extensive world optimizations for Hoover Dam.
  • Fixed lockup with Ranger Grants forcegreet at HD/NCR path.
  • Fixed NPC AI packages so they dont pillage stuck at HD.
  • Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
  • Post-assassination Kimball now gets removed prior t' Hoover Dam battle.
  • Fixed navmesh around Camp Searchlight t' improve performance over long soaks.
  • Searchlight Troopers dont bump into each other as often.
  • Fixed navmesh on HD Observation Deck.
  • New teleport locations for Legion path through Hoover Dam. Improves performance.
  • Radio stations will work properly now if DLC be uninstalled.
  • Fixed instances where it be possible t' fast travel during Hoover Dam battle.
  • Fixed case where recruited Remnants be hostile t' player during HD battle on Independent 'n House paths. They will still turn hostile if ye shoot them too much though.
  • Two vending machines in Hoover Dam be facing the wrong way.
  • Made it so Big Sal/Nero no longer accepts yield if the other be already dead.
  • Removed Brotherhood objectives when ED-E be given t' the Followers.
  • Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior t' Cachino entering the room.
  • Fixed crashes in Ultra-Luxe.
  • Fixed Alpha Squad snipers getting stuck when told t' support player.
  • Fix for Lilys weapon being displayed oddly on the wench back..
  • Improvements t' navmesh 'n pathing in Great Khan Longhouse. Fixes crashes.
  • Plasma Spaz now gives 20% AP reduction (be 10%).
  • Fixed crash after hearing certain ED-E dialog triggers.
  • Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
  • Veronica no longer waits for player t' speak t' the wench before sailing away after Hidden Valley be destroyed.
  • Extensive optimizations in McCarran.
  • Optimized NPC packages at Camp Golf t' improve performance. Misfits now stay in a normal radius.
  • Arcade now properly rants against Caesar (once).
  • Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
  • NCR Heavy Troopers will now attack player if ye attack Hsu.
  • Vulpes ('n Alerio) now properly forcegreet if ye somehow fast travel before their initial forcegreet fires.
  • Killing hostages while helping Khans no longer fails quest.
  • Gilbert/Ackerman now properly stay dead if murdered.
  • Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers be dead 'n Eddie be alive.
  • Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
  • Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
  • Fixed rare case a black screen during dialog at REPCONN facility.
  • Fixed phantom quest marker remaining on Major Knight after hes killed.
  • Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
  • Player can no longer isolate the BoS virus by hitting isolate virus three times on a single console.
  • Fixed crash related t' Arcade sailing away the Remnants bunker.
  • Fixed Nightkin encounter at Tumbleweed Ranch t' occur after user reloads a save.
  • Arcade will no longer attempt t' initiate his quest during Hoover Dam.
  • Hoover Dam Boomer Bombing Run now works properly after save/reload.
  • Cass now only barks once per gameday 'n not every two gamehours.
  • Fixed XP exploits with MantisForeleg.
  • Massive optimizations in Westside, North Vegas 'n The Thorn. Improves AI pathing 'n performance with high uptimes.
  • Optimizations in Vault 19.
  • Fixed issue where Oliver Swanick would respawn after three days if killed.
  • Pathing improvements t' The Strip 'n North Sewers.
  • Moved teleport doors on The Strip so NPCs dont collide with players or other actors that stand in front a doors.
  • Ethel, Walter, 'n the Station Merchant no longer wander or patrol t' avoid collisions with other NPCs.
  • Separated NPCs in the North Sewers.
  • Fixed issue where window in Vault 19 let player see through the world.
  • Greasers from Crandons quest now become disabled when the player leaves the area.
  • Fixed a Legion melee NPC near Nelson that be under the terrain.
  • Modified Legion 'n NCR hit-squad NPCs t' use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion 'n NCR hit squad spawning be also
  • revised t' make their appearance more consistent 'n less memory-intensive.
  • Fixed issue where Omerta thugs wouldnt sail away Freeside if ye killed Joana 'n Carlitos.
  • Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player be hit.
  • Player can no longer repair the Grenade Launcher with the minigun.
  • Fix for companions going into unconscious/conscious cycle over 'n over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8
  • seconds, doing 18 points a damage per second. It be, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
  • Casino slot scripts altered so their max bets do not produce game economy-ruining levels a cap overflow
  • Hit the Deck 'n Stonewall now properly work with players weapon condition. Hit the Deck be now +25 DT vs. Explosives instead a +50% vs. Explosives.
  • Adjusted Deathclaw fatigue t' make them less exploitable with certain attacks. Inconsistent health values for Deathclaws be also corrected (in favor a stronger Deathclaws).
  • Cazadores be now properly flagged as fliers, so they wont set off mines.
  • Increased radii for plasma 'n pulse grenades.
  • Fixed bug where rescued Powder Gangers would return t' the legion camp.
  • Added Followers a the Apocalypse supplies t' three areas a Hoover Dam if ye gain their support 'n fight on independent or NCR paths. This also enables the FoA + NCR "good" ending through Julie Farkas.
  • Optimizations for Westside.
  • Fixed issues with Recharger Pistol animation.
  • Fixed issue where Aba Daba Honeymoon wouldnt update if the player be running O me Papa simultaneously.
  • Typo: Night Stalker Blood changed t' Nightstalker Blood
  • YARRRR-Man now checks both Loyal 'n Pearls status before the player can tell the sea dog the Boomer leaders be dead.
  • Removed Intelligence flag from Int<=2 check at REPCONN HQ, as engine doesnt support checks that low.
  • Fixed scripting on Lonesome Drifter barter check so player doesnt pillage next objective with Tommy Torini if they sank.
  • Legion Assassins moveto script no longer occurs every frame (frees up memory).
  • Added recipe so player can now break down 12.7mm ammo.
  • Four Eyes now works with ball cap with glasses.
  • There be now always an option t' give ED-E t' Lorenzo, even if player has said no the first time.
  • Mister Sandman no longer works on The Forecaster (XP exploit).
  • Ultra-Luxe doors no longer disable player controls if player be an enemy a the White Gloves.
  • Fix scripting conflict between Cold, Cold Heart 'n Mojave Ghost with Vulpes/Benny.
  • Fixed issue where player could become control locked in Gommorah if they had installed YARRRR-Man.
  • Player can now re-hire Arcade if ED-E be in the party.
  • Ultra-Luxe now properly pays out in Legion 'n NCR money.
  • Veronicas companion perks (as in the ones Veronica gets, not the player) now properly assigned.
  • Waiting companions will no longer pillage teleported by the Vault 22 elevator.
  • Changed objectives for How Little We Know t' better reflect branching paths.
  • Return t' YARRRR-Man objective no longer reopens if player tells the sea dog t' go t' Lucky 38 in Wild Card: Change in Management.
  • Player can no longer pickpocket Button Man t' break the scene where he shoots Cachino.
  • Player can no longer ask Cachino about plans if Bosses be already dead.
  • Fix for ED-E combat dialog.
  • Ranger Helmet now has weight/value.
  • Fixed Gomorrah holdout scripting t' properly affect companions.
  • Lily now properly uses Stealth Boy when player be sneaking if told t' keep it during the wench quest.
  • Fixed exploit where player could pillage infinite XP for punching Big Sals corpse.
  • Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective t' destroy the Khans.
  • Fixed instance where fast travel be disabled when creating new game post-credits.
  • Inventory will now show cumulative weight a bottle a rum stacks instead a weight a a single bottle a rum.
  • Missile projectiles will no longer show in players target HUD.
  • Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
  • Weapons with recharging ammo now display ammo properly.
  • Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
  • Beamsplitter mod fixed t' proper DAM/DPS.
  • Crafting can no longer create weapons/armor at 100% condition.
  • Repair kits can no longer repair t' 100% condition.
  • Throwing weapons can no longer take damage, 'n be dropped when shot at 100% condition.
  • DT Perks that increase DT based on enemy weapon best function properly.
  • Weapons using multiple rounds a ammunition per shot fired now show proper VATS damage estimate.
  • Fixed rare case where broken stick a dynamite could crash game if thrown.
  • NPCs will now play face cards on players stack in Caravan.
  • Various tweaks t' audio system t' improve memory performance.
  • Fixed issue where looping reload weapons would pillage stuck, causing VATS camera t' point t' the ground.
  • Fixed clock/calendar so that it doesnt reset on a fresh load.
  • Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
  • Both DAM 'n DPS now display on workbenches when creating explosives.
  • For ammo that reduce spread (like 12ga) effect be now properly applied t' spread, not wobble.
  • Fixed crash when attempting t' enter DLC1 with equipped quest bottles a rum.



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