Fallout: New Vegas Message Board

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Posted by Joystiq Mar 17 2014 01:30 GMT
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The Enclave, a paramilitary organization claiming to be the last bastion and continuation of Earth's government in the Fallout universe, is now a joinable faction in Fallout: New Vegas thanks to modders Otellino, CNC and many others.

The "For the Enclave" mod available via NexusMods allows players to join a splinter group of the original Enclave as it goes head-to-head against their former brothers-in-arms. The mod adds a five-part main quest, four side quests, new voice acting, a potential companion and even an Enclave radio station.

Rookies need not apply, though; players who want to undertake this mission must be level 15, must have interacted with the NPC Benny, and must be running the most current version of New Vegas on Steam. The mod's description text also warns that it will be incompatible with most mods that alter Searchlight Airfield. [Image: Bethesda]

Posted by Kotaku Mar 13 2014 17:05 GMT
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Modders are kind of the best. Case in point: this amazing New Vegas mod which adds another joinable faction in the game. And not just any faction, mind you—it's the Enclave.Read more...

Posted by Kotaku Jan 27 2014 23:00 GMT
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Check out this awesome fan-made Fallout figure: it's Yes Man, the Securitron that can help you take over New Vegas. It was made by Reddit user Webberley using card, wood, plastic, epoxy and a Doc Ock figure. You can look at more shots here. Read more...

Posted by Kotaku Jan 17 2014 04:00 GMT
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Given the planet's lack of actual post-apocalyptic nuclear wastelands, you'd think it would be pretty hard to find places that looked like the setting of a Fallout game. But then, there's always the Mojave desert and Route 66 for that.Read more...

Posted by Kotaku Jul 15 2013 14:00 GMT
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Fallout: Lanius, the fan-film starring New Vegas antagonist Legate Lanius, AKA the Monster of the East, will be screened in just a few days at PAX Australia, on July 20. The creators shared a short one-minute teaser to mark the occasion.

Posted by Kotaku Jul 01 2013 12:30 GMT
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Ghouls and the undead can be cool too sometimes. Here's the coolest one from Fallout: New Vegas, chilling in the wasteland, having a great day. Nothing to worry about.

Posted by Rock, Paper, Shotgun Jun 26 2013 15:00 GMT
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I’m most distressed that I didn’t get a chance to say hello to Chris ‘Planescape Torment’ Avellone during my limited time at Rezzed. Especially because the only other time I’ve met him when was when I was blind drunk on French wine and couldn’t manage anything more than a witless reference to talking skulls. Still, they do say you should never meet you heroes, so at least I haven’t had to risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously and safely through this video of his hour-long natter about Obisidian’s strange history, his work at Black Isle and plans for the upcoming mega-Kickstartered Project Eternity.(more…)


Posted by Rock, Paper, Shotgun Jun 01 2013 15:00 GMT
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On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams are made of. It’s a ridiculously ambitious, Black-Isle-inspired fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size of Fallout 3′s, and multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners of the professional entertainment world, which is – in part – the reason it took so long to finally see the sepia toned light of day. But now it’s here, in the gnarled, glowing ghoulflesh. I am kind of maybe excited a little a lot. But what’s actually in this installment? Wellllll…

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Posted by Rock, Paper, Shotgun Feb 15 2013 15:00 GMT
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Obsidian’s a company that’s always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that’s not entirely surprising. Both RPGs and storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. And though recent times and a massively successful Kickstarter have given the developer some solid ground to stand on, the eager hands of change are once again threatening to yank the rug out from under it. Uncertainty’s permeated the entire industry as of late, but Obsidian CEO Feargus Urquhart has no intention of blindly following the future. His plan? To redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he and I chatted about that.

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Posted by Joystiq Feb 13 2013 21:00 GMT
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Obsidian CEO Feargus Urquhart has a few ideas on where a potential sequel to Fallout: New Vegas could be located and how it'd have to be "separate" from what the team at Bethesda is currently working on.

"If I think of going from Fallout 1 to Fallout 2, we tried to associate the two areas somewhat closely," he told RPS during an interview back at DICE. "It wasn't just 'Oh, we're gonna do this 2,000 miles from here.' So I think if we were to do Fallout: New Vegas 2 - or just a new Fallout - we would probably separate it from what the internal team at Bethesda's doing. We'd keep it on the West Coast, because we're West Coast people. They're East Coast, so it makes sense."

As for possible locations, LA seems to be high on Urquhart's list of places - or, as it's known in the cannon, the Boneyard. "And we need an interesting confined area. So I mean, it could be LA. Fallout LA. That could be interesting. It'd probably be The Boneyard, which is from Fallout 1. It could be very different. It could be almost a Walking Dead meets Fallout-like thing because of all the radiation."

Of course, the onus is on Bethesda to greenlight a new Obsidian game and, according to Urquhart, the two studios are still on good terms. Still, with new consoles looming in the horizon, it's a tough time for publishers and developers - do they continue to make games for the established consoles or put their eggs into the next-gen basket?

"We talk to Bethesda all the time," Urquhart said. "And I think the challenge here doesn't just apply to Bethesda specifically, but to a lot of publishers in general. But basically, what does all the [current] console crap mean? The challenge in this period of time has been, you have this console transition, and it's strange that they're still not announced. But that always creates a disruption in the industry. And now you mix in [the emergence of] mobile and F2P stuff, and it's left a lot of people reeling."

Posted by Rock, Paper, Shotgun Jan 11 2013 18:00 GMT
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I am sad. I am sad because Fallout: New Vegas’ Project Brazil mod isn’t available yet, which means I can only ogle its incredibly impressive-looking peaks and valleys from afar. So here’s the skinny: it doesn’t actually take place in Brazil. Instead, the story begins in California years before New Vegas’ courier ever began his promising career by being shot in the head and buried in a shallow grave. Your new main character’s goal? To reach Los Angeles. But the entire new wasteland of San Bernardino is rife with factional conflicts, and oh goodness also there is this: “The vision of Fallout 2 will be honoured by Project Brazil. Project Brazil is a quieter, more harsh and severe world than Fallout 3 or New Vegas. It feels like a real place spotted with rare moments of absurdity and fear, split between multiple rising civilizations all trying to fight for what they want or need in a world recovering from the Great War.” Yes. Yesssssss.

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Posted by Kotaku Jan 08 2013 23:00 GMT
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#fallout You know what the Mojave desert was missing? My Little Pony, of course. My Little Pony buddies, to be precise. Here's a mod by Kuroitsune and Riven1978 on New Vegas Nexus that allows you to have the MLP protagonists as your companions. Not all ponies are included—for now, there's only Luna, Celestria, Twilight, Fluttershy, Applejack, Rarity, Rainbow Dash, Pinkie Pie, Ditzy/Derpy and a few others. Perhaps the best part about this is that the ponies come with specific perks. More »

Posted by Joystiq Nov 26 2012 01:00 GMT
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Fallout: Lanius is a large-scale, in-depth fan homage to Fallout: New Vegas, with real-life actors playing out the origin story of Legate Lanius. The creators, a team from Australia, want to capture a true cinematic experience, something "more than just another Fallout fan film." The video above is our first glimpse at that vision.

The Lanius team snagged New Vegas voice actor Mitch Lewis for the film, and they're using input from Obsidian's Chris Avellone and John Gonzalez. The Indiegogo drive for Lanius has nine days remaining and the project has already received more than the $10,000 it requested. With that cash, Lanius should be able to provide some friendly competition to Wayside Creations' Fallout: Nuka Break series.

If anything, check out those soaring landscape shots in the teaser video. The apocalypse sure is gorgeous.

Posted by Kotaku Nov 13 2012 00:00 GMT
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#fallout When I play Bethesda's open-world role-playing games, I steal. A lot. I know I'm not alone in this—in fact, I'd wager that almost every single human who has played Fallout 3 or Morrowind or Skyrim has stolen something or other. More »

Posted by Kotaku Nov 06 2012 02:00 GMT
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#fallout Over the past couple of weeks, I've been returning to Fallout: New Vegas, using the game to patch up downtime between the big releases of the fall. I've got a bunch of mods installed, but nothing particularly crazy. More »

Posted by Kotaku Oct 24 2012 01:00 GMT
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#fallout Over the past couple of weeks, I've been getting my open-world RPG fix with Fallout: New Vegas. Yesterday I talked about how to mod the game to look nice and pretty, and from here on in I'm going to share some things I've noticed while playing the game. More »

Posted by Joystiq Oct 09 2012 19:30 GMT
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In a narrative-focused presentation at GDC Online, Obsidian Entertainment creative director Chris Avellone outlined the considerations that went into the development of the four Fallout: New Vegas DLC packs. For one thing, "We had the rare opportunity to know we were actually going to do four of these," unlike most game projects where sequels are not guaranteed, he said.

However, they couldn't carry storylines over. "Each one was a very self-contained short experience" by design; each storyline and setting had to exist in isolation from one another, because the team could not assume that any player would own all four packs. That "short experience" adds up to just 10,000 lines of dialogue across all four, Avellone said - a hard maximum. As a result, Avellone and Obsidian had to pad out the dialogue with "trickery" including mute characters who spoke in hand gestures. "We were only able to get away with that for so long," he added.

Posted by Kotaku Sep 05 2012 07:00 GMT
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#fallout If you've played Fallout: New Vegas, you may have come across Lanius. Second Legate. Military commander of all Caesar's Legion's forces in the field. Sharply-dressed badass. More »

Posted by Kotaku Sep 04 2012 17:30 GMT
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#fallout ED-E and I were inseparable, when I first played Fallout: New Vegas. Well, except for all those times that the demands of the plot separated us. But no matter: his perks, cheerfully sarcastic beeping, and killer laser were great company on an endless trek through the Mojave Wasteland. More »

Posted by Rock, Paper, Shotgun Aug 18 2012 14:00 GMT
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Fallout: New Vegas was a glitch-ridden, unwieldy beast of a game, but it’s a testament to the wonderful (and very Black-Isle) world Obsidian crafted that – in spite of rampant instability and a fiddly engine – it still stands as one of my absolute favorite games. And in spite of the couple-hundred-some-odd hours I’ve put into it, I want more. Semi-recently, I had quite a joyous time with the harder-core-than-thou JSawyer mod, but now I’m getting ready to dig into an official-unofficial project that positively dwarfs it. In short, a modder by the name of “Moburma” went sifting through New Vegas’ code and excavated scrapped bits and bobs of all shapes and sizes. The end result? A restoration project that borders on insane.

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Posted by Kotaku Aug 17 2012 04:00 GMT
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#fallout When Obsidian took over from BioWare to develop Knights of the Old Republic II, the game was famously (and forcibly, by Lucasarts) shipped "incomplete". Only when modders reinstated a bunch of cut content could we enjoy the full experience the developers had planned for the game. More »

Posted by Joystiq Apr 19 2012 04:00 GMT
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After Wayside Creations launched its Fallout fan film in January 2011, it filmed one (excellent) season of Fallout: Nuka Break in a webseries with $30,000 of funding. Now Wayside wants to start filming the second season, bigger, badder and better than the first, with $60,000 in funding. It doesn't have that money, but it's betting some of its fans do.

Fallout: Nuka Break has a Kickstarter running to raise the full $60,000 for its second season. Watch the video above for a brief rundown of what Nuka Break does and who will be involved, including Hellboy and Pan's Labyrinth actor Doug Jones, who has a scotch-based cameo in the Kickstarter video itself. Nuka Break has 59 days left to raise its money, but if you're still not convinced check out Wayside's previous episodes, beginning right here.

Posted by Rock, Paper, Shotgun Apr 06 2012 17:13 GMT
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Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

That wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Chris Avellone and his comrades at Obsidian are coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Posted by Kotaku Mar 27 2012 05:00 GMT
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#fineart In over fifteen years working as an artist in the video game industry, Joseph Sanabria has been in the employ of companies like Obsidian, THQ and Rockstar. More »

Posted by Kotaku Mar 15 2012 19:00 GMT
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#opinion Last night, Obsidian's Chris Avellone tweeted an interesting detail about his roleplaying game Fallout: New Vegas. More »

Posted by Joystiq Mar 15 2012 14:00 GMT
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Business sucks, alright? It's cold and rigid and occasionally unfair. Such is the case with Obsidian's Fallout: New Vegas contract with Bethesda, wherein the developer only received royalties if the game matched or exceeded an 85 rating on Metacritic. Leaving aside the fact that Metacritic is a woefully unbalanced aggregation of review scores from both vetted and unvetted publications, agreements like this can leave indie studios -- like Obsidian -- in the lurch should that Metacritic score just barely miss the mark.

Unfortunately for Obsidian, Fallout: New Vegas currently has a Metacritic average of 84, a single point below the average that would've earned the company royalties on its product. "[Fallout: New Vegas] was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't," Obsidian creative director and co-owner Chris Avellone told one Twitter user.

The Metacritic news comes just one day after we reported layoffs at the California-based developer -- layoffs that were said to be the result of a canceled next-gen project (codenamed "North Carolina") for an unnamed console. New Vegas lead producer Jason Fader's Facebook profile reflects the recent layoffs, also outing himself as former lead producer on the North Carolina project. His credentials also list an unnamed project known as "Vermont," but that could be Obsidian's upcoming South Park RPG (we've reached out for clarification).

Additionally, Kotaku reports that the North Carolina project was to be published by Microsoft, and was intended for the still unannounced Xbox 360 successor console. Our tipster tells us that the North Carolina project was "desperately needed" for the studio's continued survival, which matches reports that Obsidian CEO Feargus Urquhart "choked up" while addressing his employees about the canned project.

Posted by Kotaku Mar 14 2012 16:45 GMT
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Obsidian has let go approximately 20-30 people, Joystiq reports. Kotaku has also heard from multiple sources about the layoffs, which affect both an unannounced project and the developer's upcoming South Park RPG. [Joystiq] More »

Posted by Giant Bomb Mar 14 2012 15:45 GMT
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Sour news to kick off this morning, as Joystiq is reporting that Obsidian Entertainment, the role-playing game-focused developer of titles like Fallout: New Vegas and Neverwinter Nights 2, has been hit with a number of layoffs. Citing a tip received overnight, as well as a number of tweets and forum posts on the official Obsidian website, the report claims that as many as 20-30 employees from various divisions were cut loose, including an employee hired on as recently as this past Monday.

Many of the staffers apparently let go were working on an upcoming, as-yet-unannounced project that had been codenamed "Project North Carolina," which is now purportedly canceled. However, some were staffers that had been working on the upcoming South Park RPG, which will be published by THQ.

Those affected reportedly include lead programmer Frank Kowalkowski, who had been with the company for a little more than eight and a half years, as well as lead producer Jason Fader.

Obsidian has yet to release an official statement on the layoffs. We'll update this story if/when they do.


Posted by Joystiq Feb 03 2012 01:15 GMT
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Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, RPGs, RhythmThis is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
Have you ever been horribly frustrated by one part of a game, only to think of it as the best and most memorable section of that game in retrospect? It's the ruins of D.C. for me. I played Fallout 3 on the PC a year or so after release, so the first thing I did was load up on mods, introducing different play balance, graphics, more weapons, and most motivating of all, more music for Galaxy News Radio. But at the start of the game, GNR is in trouble and the station's signal is weak. So I went to fix it as soon as I could.

When I went into the ruins of D.C., I wasn't ready. By heading in that direction almost immediately, I skipped doing smaller-scale quests, which would have provided more experience and better equipment. D.C. was a slog. I scrambled for ammo, for health. I explored nooks and crannies that I didn't need to, because I hadn't even really figured out the game's compass yet. It was nail-bitingly tense, it was fresh, it was new, it took me hours. It was a pain, too. I died multiple times, but oh was it magnificent.