An Argument For Video Games That Don't Waste Our Time
Posted by Kotaku Aug 03 2011 14:00 GMT in Diablo III
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#bastion In a very real way, games play us. We may hold the controller, but often it feels as though the games—through their systems, design, and pacing—hold most of the cards. And as game developers cotton to the specific design elements that compel us to play (and keep playing), many of them are reaping financial gains by capitalizing on video games' inherent persuasiveness. More »



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