Warp preview: Get in, get out
Posted by Joystiq Aug 26 2011 20:30 GMT in Warp
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There's an odd juxtaposition at the heart of Warp. You play as a cute little orange alien, attempting to escape an underwater government facility. After crashing on Earth and being captured by the military, it would seem there's nothing but a lifetime of poking and prodding in store for the little it.

The ability to warp into and through things is the alien's only means of escape, and the central premise of the game. But with such a pleasant, cartoonish presentation, it's pretty jarring the first time he warps inside of a scientist and detonates the unsuspecting human in a shower of crimson blood, which then dries into a gross crust on the floor. It's a touch morbid in contrast with everything else.



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