I’ve just come back from a fascinating and noisy day at EA DICE, seeing and playing Battlefield 3 with the winners of our recent competition. I have quite a few BF3-related posts due over the next couple of days as a result, but let’s start off with the game’s executive producer Patrick Bach talking about why he believes it can be tricky for games to present more authentic situations, such as a Battlefield level containing innocent, unarmed civilians. He reckons that, given the option, many gamers can’t resist an opportunity to be bad – and, he fears, game-makers would be the ones blamed for their players’ naughtier choices. For instance, shooting one of said innocent, unarmed civilians…(more…)