You might think it's a privilege to be among the first to develop for a new platform, and you'd be right. You're getting to play with a new toy, plus there's plenty of extra publicity being a launch title. You get to play pioneer for a couple of years!
But, as Escape Plan developer Fun Bits will attest, being the first on a new console also means pressure. Sure, there was the usual "How do we exploit this tech to get the best graphics?" but, on the PlayStation Vita, there's was a whole new challenge: "What are we supposed to do with all these inputs?"
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