Capcom not worries about Resident Evil brand dilution, talks Revelations birth
Posted by GoNintendo Oct 07 2011 18:30 GMT in Nintendo Stuff
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A portion of a Gamasutra interview with producer Masachika Kawata and designer Kenji Matsuura...

GS: Do you worry at all about diluting the brand by having different types of games coming out in rapid succession within the same brand?

MK: I'm not too concerned about that, for the simple reason that, like you said before, all these different Resident Evil games that are coming out are focused on very different things. I'm thinking that if we would have brought out all these Resident Evil titles, and they were all focused on survival horror, absolutely I think people would be really sick of Resident Evil.

But in my mind, we've got this online shooter game, we've got other things like Mercenaries that are even more action-focused, and some other games. And by going in a lot of different directions, I'm pretty confident that people are going to still be enjoying Resident Evil for a long time.

GS: In bringing Resident Evil to the 3DS, what is the most important thing to keep in mind?

MK: Well, obviously, the thing that we had to pay the most attention to, and think about, was the 3D effects on the 3DS. We definitely had to think about making the game comfortable to play for a long time, without making the player's eyes get too tired -- but at the same using that 3D effect to create a real sense of presence, and to help the player get a really good sense of the space that they're in. It's really good for that.

Also, for the 3DS, there's another title that already came out: Mercenaries 3D. The controls of Revelations are very, very similar to what we have in Mercenaries, so that kind of is a common point, in terms of making the controls of a Resident Evil game for this new hardware. If you play Mercenaries before you play Revelations, you'll get an idea of where we're going.

Other than that, we didn't really do anything different because it's a portable game. We're basically making a normal, full-scoped Resident Evil game for the 3DS, so it's not any different from a full game you would see on a home console.

Of course, the big difference between this and the most recent big Resident Evil game, Resident Evil 5, is the fact that this is much, much more focused on horror and a scary atmosphere.

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