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- single-player or two-player co-op experience
- play as Jill Valentine or Chris Redfield
- attack enemies to earn points that can be used to upgrade your character and weapons
- playable over local Wi-fi or the internet
- levels lifted from single-player
- enemies have levels and health bars appear above them
- at the end of each mission the player receives a rank based on their performance
- pick up loot
"The story mode in the game is something we created with the single-player experience in mind. I would like everyone to play the game in their bedroom with the lights off and headphones on. That's the way to experience the mode. At the same time, these games we create, we know they're really enjoyable when you're able to share some of that experience with a friend. Multiplayer is very important and that communication is something that resonates with everyone. We felt putting Raid Mode in, in this kind of structure, allowed us to do that for this game as well." - Revelations assistant producer Tsukasa Takenaka
- fourth playable character in Revelations' campaign: Keith Lumley
- Lumley has a partner, Quint Cetcham
- they are the comic relief
- the duo is described as nerdy
- the pair face off against invisible hunters
- use the Genesis Scanner to detect them
"Previous Resident Evil games have featured maybe not so many characters. In older Resident Evil games the story takes place from one or two characters' perspectives and progresses with them from beginning to end.
This game is different in that you see a lot of different viewpoints from a lot of different characters. The viewpoints shift around. That's one of the things we're talking about with the episodic structure of the story. You get to see things unfold from different characters in different times, and we found different kinds of characters makes that even more compelling.
They do seem a bit comical, but when you see how they fit into the story and what they bring to the experience, they're definitely Resident Evil characters."
- features an "Enhance 3D depth slider"
- allows players to widen or narrow the 3D effect
- select from normal, strong and very strong
- Western version of the game includes the Japanese voice over as a bonus
- allows you to reset your game save data
- Circle Pad Pro name confirmed
- uses the "Type D" controller layout
- option to calibrate the Circle Pad Pro
"It was for us kind of a no brainer. As soon as we found out Nintendo had this peripheral, we thought this is something we can use to provide another bit of customisation for the game. We instantly decided to support it.
When we decided that we thought, we have to do it fully, we have to create a whole other control scheme based just around this peripheral. We went ahead and did that, and we felt it was the right decision and it paid off because it feels like the right way to play the game.
For certain people, playing the game with the Circle Pad Pro, they may find it's easier to control the characters, and therefore it does make the game a little easier.
But in terms of priorities, the thing most important was providing players with a control scheme that felt most natural for them. Basically, something that made it natural and easy to control the character. The controls fade away and you become part of the experience. We felt a lot of people might resonate with this control scheme and that's why we decided to put it in."
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