Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Posted by Valve Jan 12 2012 01:44 GMT in Team Fortress 2
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
Team Fortress 2
  • Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
  • Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
  • Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
  • Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
  • Improvements for client stability
  • Updated the localization files
  • Crafting changes:
    • Added crafting recipes for weapons introduced during the holiday update
    • When selecting items for use in crafting, the items selected will show their quality in addition to the item name
    • Ellis's Cap can now be used as a crafting reagent
  • Item changes
    • Added The Lucky Shot helmet
    • Added The Killer Exclusive to the Mann Co. store
    • Added Mask of the Shaman to the item drop list
    • Fixed particle display problems for items with multiple effects
    • Fixed the Dr. Whoa paint not drawing correctly for the Blue team
    • Updated the Desert Marauder and the Villain's Veil so they can be equipped together
    • Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
    • The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
    • The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted



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