Kid Icarus: Uprising - major details on gameplay mechanics, controls and more
Posted by GoNintendo Jan 19 2012 18:39 GMT in Kid Icarus Uprising
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- each chapter has a flying and on-foot section
- flying sections are typically 3-5 minutes long
- on-foot sections allow for full movement control
- you can find hidden treasures while walking on foot
- slow tilt of the Circle Pad results in a slow walk
- “smashing” the the Circle Pad results in Pit dashing off in that direction
- you can perform “Dash Attacks” by firing your weapon at the same time
- control the reticule by dragging it around via the touchscreen
- to turn around, you need to flick the cursor so it rotates the entire screen
- the faster you flick it, the more you’ll turn
- before you begin a chapter, you can set the level’s difficulty on a scale from 0.0 to 9.0
- the higher the difficulty level, the more “hearts” (the game’s currency) you’ll wager
- if you die, you'll lose hearts and get knocked down to a lower difficulty
- dozens of weapons to purchase, sorted into nine different categories
- sometimes you'll find the same weapon but with different stats
- you can also purchase Powers that appear as touchable icons on the lowerleft of the touchscreen
- these give Pit a quick attack of health boost, among other things
- game sometimes uses classic NES sprites
- features a ton of voicework

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