Iwata Asks: Resident Evil: Revelations - full rundown
Posted by GoNintendo Jan 21 2012 00:53 GMT in Nintendo Stuff
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- Kawata became involved with this project a bit before E3 2010
- Kawata wanted to make a full-on Resident Evil game rather than just port the series into a handheld system
- He was motivated when he heard that there was going to be hardware that could show 3D without special glasses
- Kawata also wanted to get back to the origins of the series
- Kawata wanted a team that could make a truly frightening Resident Evil
- There was talk about giving the project a lot of volume and wanting the fans to enjoy the fear element
- Takenaka believes that the first demo for E3 was like a concept trailer for showing how much Capcom could do with the 3DS
- 3D implementation wasn’t going well at the start because no one had used the 3DS that much
- Capcom brought a demo along when there was an opportunity for an exhibition so they could have many people try it and remove anything unsatisfactory
- Kawata: “We thought we could make something even better than we had set out to, and said, “Why don’t we make Mercenaries?”

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